Naming adjustments

This commit is contained in:
EVAST9919 2019-06-07 01:43:26 +03:00
parent 2a303748e3
commit 923f9fb6cd
5 changed files with 54 additions and 54 deletions

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@ -1,40 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Overlays.Profile.Header.Components;
using osuTK.Graphics;
using System;
using System.Collections.Generic;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneGamemodeControl : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(GamemodeControl),
typeof(GamemodeTabItem),
};
public TestSceneGamemodeControl()
{
GamemodeControl control;
Child = control = new GamemodeControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
AddStep("set osu! as default", () => control.SetDefaultGamemode("osu"));
AddStep("set mania as default", () => control.SetDefaultGamemode("mania"));
AddStep("set taiko as default", () => control.SetDefaultGamemode("taiko"));
AddStep("set catch as default", () => control.SetDefaultGamemode("fruits"));
AddStep("select default gamemode", control.SelectDefaultGamemode);
AddStep("set random colour", () => control.AccentColour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1));
}
}
}

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@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Overlays.Profile.Header.Components;
using osuTK.Graphics;
using System;
using System.Collections.Generic;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneProfileRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ProfileRulesetSelector),
typeof(RulesetTabItem),
};
public TestSceneProfileRulesetSelector()
{
ProfileRulesetSelector selector;
Child = selector = new ProfileRulesetSelector
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
AddStep("set osu! as default", () => selector.SetDefaultGamemode("osu"));
AddStep("set mania as default", () => selector.SetDefaultGamemode("mania"));
AddStep("set taiko as default", () => selector.SetDefaultGamemode("taiko"));
AddStep("set catch as default", () => selector.SetDefaultGamemode("fruits"));
AddStep("select default gamemode", selector.SelectDefaultGamemode);
AddStep("set random colour", () => selector.AccentColour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1));
}
}
}

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@ -12,11 +12,11 @@ using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class GamemodeControl : TabControl<RulesetInfo>
public class ProfileRulesetSelector : TabControl<RulesetInfo>
{
protected override Dropdown<RulesetInfo> CreateDropdown() => null;
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new GamemodeTabItem(value)
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new RulesetTabItem(value)
{
AccentColour = AccentColour
};
@ -35,12 +35,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
{
((GamemodeTabItem)tabItem).AccentColour = value;
((RulesetTabItem)tabItem).AccentColour = value;
}
}
}
public GamemodeControl()
public ProfileRulesetSelector()
{
TabContainer.Masking = false;
TabContainer.Spacing = new Vector2(10, 0);
@ -62,7 +62,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
{
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
{
((GamemodeTabItem)tabItem).IsDefault = ((GamemodeTabItem)tabItem).Value.ShortName == gamemode;
((RulesetTabItem)tabItem).IsDefault = ((RulesetTabItem)tabItem).Value.ShortName == gamemode;
}
}
@ -70,9 +70,9 @@ namespace osu.Game.Overlays.Profile.Header.Components
{
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
{
if (((GamemodeTabItem)tabItem).IsDefault)
if (((RulesetTabItem)tabItem).IsDefault)
{
Current.Value = ((GamemodeTabItem)tabItem).Value;
Current.Value = ((RulesetTabItem)tabItem).Value;
return;
}
}

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@ -15,7 +15,7 @@ using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class GamemodeTabItem : TabItem<RulesetInfo>
public class RulesetTabItem : TabItem<RulesetInfo>
{
private readonly OsuSpriteText text;
private readonly SpriteIcon icon;
@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
}
public GamemodeTabItem(RulesetInfo value)
public RulesetTabItem(RulesetInfo value)
: base(value)
{
AutoSizeAxes = Axes.Both;

View File

@ -26,7 +26,7 @@ namespace osu.Game.Overlays
protected ProfileHeader Header;
private SectionsContainer<ProfileSection> sectionsContainer;
private ProfileTabControl tabs;
private GamemodeControl gamemodeControl;
private ProfileRulesetSelector rulesetSelector;
public const float CONTENT_X_MARGIN = 70;
@ -122,7 +122,7 @@ namespace osu.Game.Overlays
sectionsContainer.ScrollToTop();
Header.Add(gamemodeControl = new GamemodeControl
Header.Add(rulesetSelector = new ProfileRulesetSelector
{
Alpha = 0,
Anchor = Anchor.TopRight,
@ -152,10 +152,10 @@ namespace osu.Game.Overlays
}
}
gamemodeControl.SetDefaultGamemode(user.PlayMode ?? "osu");
gamemodeControl.SelectDefaultGamemode();
rulesetSelector.SetDefaultGamemode(user.PlayMode ?? "osu");
rulesetSelector.SelectDefaultGamemode();
gamemodeControl.FadeInFromZero(100, Easing.OutQuint);
rulesetSelector.FadeInFromZero(100, Easing.OutQuint);
}
private class ProfileTabControl : PageTabControl<ProfileSection>