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https://github.com/ppy/osu
synced 2024-12-29 10:22:43 +00:00
Add size limitation for hit object numbers
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@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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if (!this.HasFont(LegacyFont.HitCircle))
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return null;
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return new LegacySpriteText(LegacyFont.HitCircle)
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return new LegacySpriteText(LegacyFont.HitCircle, new Vector2(OsuHitObject.OBJECT_RADIUS * 2))
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{
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// stable applies a blanket 0.8x scale to hitcircle fonts
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Scale = new Vector2(0.8f),
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@ -13,6 +13,7 @@ namespace osu.Game.Skinning
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public sealed partial class LegacySpriteText : OsuSpriteText
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{
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private readonly LegacyFont font;
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private readonly Vector2? maxSize;
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private LegacyGlyphStore glyphStore = null!;
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@ -20,9 +21,11 @@ namespace osu.Game.Skinning
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protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' };
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public LegacySpriteText(LegacyFont font)
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public LegacySpriteText(LegacyFont font, Vector2? maxSize = null)
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{
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this.font = font;
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this.maxSize = maxSize;
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Shadow = false;
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UseFullGlyphHeight = false;
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}
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@ -33,7 +36,7 @@ namespace osu.Game.Skinning
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Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: true);
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Spacing = new Vector2(-skin.GetFontOverlap(font), 0);
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glyphStore = new LegacyGlyphStore(skin);
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glyphStore = new LegacyGlyphStore(skin, maxSize);
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}
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protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore);
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@ -41,10 +44,12 @@ namespace osu.Game.Skinning
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private class LegacyGlyphStore : ITexturedGlyphLookupStore
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{
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private readonly ISkin skin;
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private readonly Vector2? maxSize;
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public LegacyGlyphStore(ISkin skin)
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public LegacyGlyphStore(ISkin skin, Vector2? maxSize)
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{
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this.skin = skin;
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this.maxSize = maxSize;
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}
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public ITexturedCharacterGlyph? Get(string fontName, char character)
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@ -56,6 +61,9 @@ namespace osu.Game.Skinning
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if (texture == null)
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return null;
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if (maxSize != null)
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texture = texture.WithMaximumSize(maxSize.Value);
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return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 1f / texture.ScaleAdjust);
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}
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