mirror of https://github.com/ppy/osu
Fix incorrect split hit circle start time.
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@ -72,7 +72,7 @@ private IEnumerable<TaikoHitObject> convertHitObject(HitObject obj, Beatmap beat
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// depending on hitobject sound additions (not implemented fully yet)
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yield return new CentreHit
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{
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StartTime = obj.StartTime,
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StartTime = j,
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Sample = obj.Sample,
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IsStrong = strong,
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VelocityMultiplier = legacy_velocity_scale
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