From 91e261e2567ca3bdd72394b8343813e0c6ecda1c Mon Sep 17 00:00:00 2001
From: Sebastian Krajewski <mail@wieku.me>
Date: Sun, 7 Nov 2021 14:51:17 +0100
Subject: [PATCH] Start comments with upper case

---
 osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
index 6231ebf757..b3501df515 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
@@ -257,7 +257,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
 
         private int calculateEffectiveMissCount()
         {
-            // guess the number of misses + slider breaks from combo
+            // Guess the number of misses + slider breaks from combo
             double comboBasedMissCount = 0.0;
 
             if (Attributes.SliderCount > 0)
@@ -267,7 +267,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
                     comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
             }
 
-            // we're clamping misscount because since its derived from combo it can be higher than total hits and that breaks some calculations
+            // We're clamping misscount because since its derived from combo it can be higher than total hits and that breaks some calculations
             comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits);
 
             return Math.Max(countMiss, (int)Math.Floor(comboBasedMissCount));