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https://github.com/ppy/osu
synced 2025-01-05 21:59:46 +00:00
Back to sanity.
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@ -1 +1 @@
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Subproject commit a093c6cb70c145168ac359193e72176bf00ee20a
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Subproject commit cc69416da0e6b04c9a372ac821bfe201cec0d174
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@ -47,17 +47,18 @@ namespace osu.Game.Screens.Tournament
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public ITeamList TeamList;
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protected override DependencyContainer CreateLocalDependencies(DependencyContainer parent) => new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, Storage storage)
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private void load(TextureStore textures, Storage storage, DependencyContainer dependencies)
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{
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this.storage = storage;
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// Todo: The way this is done is a haaaaaaaaaaaaaaack.
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// Currently this store is being passed down all the way to ScrollingTeam/GroupTeam
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// but it should replace the TextureStore DI item instead. This is pending some significant DI improvements.
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TextureStore flagStore = new TextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(new StorageBackedResourceStore(storage), "Drawings")));
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flagStore.AddStore(textures);
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dependencies.Cache(flagStore);
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if (TeamList == null)
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TeamList = new StorageBackedTeamList(storage);
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@ -110,7 +111,7 @@ namespace osu.Game.Screens.Tournament
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Lines = 6
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},
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// Groups
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groupsContainer = new GroupContainer(drawingsConfig.Get<int>(DrawingsConfig.Groups), drawingsConfig.Get<int>(DrawingsConfig.TeamsPerGroup), flagStore)
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groupsContainer = new GroupContainer(drawingsConfig.Get<int>(DrawingsConfig.Groups), drawingsConfig.Get<int>(DrawingsConfig.TeamsPerGroup))
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -125,7 +126,7 @@ namespace osu.Game.Screens.Tournament
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}
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},
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// Scrolling teams
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teamsContainer = new ScrollingTeamContainer(flagStore)
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teamsContainer = new ScrollingTeamContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -73,9 +73,9 @@ namespace osu.Game.Screens.Tournament
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};
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}
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public void AddTeam(Team team, TextureStore flagStore)
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public void AddTeam(Team team)
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{
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GroupTeam gt = new GroupTeam(team, flagStore);
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GroupTeam gt = new GroupTeam(team);
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if (TeamsCount < 8)
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{
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@ -127,12 +127,8 @@ namespace osu.Game.Screens.Tournament
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private readonly FillFlowContainer innerContainer;
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private readonly Sprite flagSprite;
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private readonly TextureStore flagStore;
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public GroupTeam(Team team, TextureStore flagStore)
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public GroupTeam(Team team)
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{
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this.flagStore = flagStore;
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Team = team;
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Width = 36;
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@ -182,9 +178,9 @@ namespace osu.Game.Screens.Tournament
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(TextureStore textures)
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{
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flagSprite.Texture = flagStore.Get($@"Flags/{Team.FlagName}");
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flagSprite.Texture = textures.Get($@"Flags/{Team.FlagName}");
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}
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}
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}
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@ -20,12 +20,8 @@ namespace osu.Game.Screens.Tournament
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private readonly int maxTeams;
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private int currentGroup;
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private readonly TextureStore flagStore;
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public GroupContainer(int numGroups, int teamsPerGroup, TextureStore flagStore)
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public GroupContainer(int numGroups, int teamsPerGroup)
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{
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this.flagStore = flagStore;
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FlowContainer<Group> bottomGroups;
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FlowContainer<Group> topGroups;
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@ -74,7 +70,7 @@ namespace osu.Game.Screens.Tournament
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if (groups[currentGroup].TeamsCount == maxTeams)
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return;
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groups[currentGroup].AddTeam(team, flagStore);
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groups[currentGroup].AddTeam(team);
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currentGroup = (currentGroup + 1) % groups.Count;
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}
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@ -39,12 +39,8 @@ namespace osu.Game.Screens.Tournament
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private ScheduledDelegate delayedStateChangeDelegate;
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private TextureStore flagStore;
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public ScrollingTeamContainer(TextureStore flagStore)
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public ScrollingTeamContainer()
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{
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this.flagStore = flagStore;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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@ -276,7 +272,7 @@ namespace osu.Game.Screens.Tournament
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{
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foreach (Team t in availableTeams)
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{
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Add(new ScrollingTeam(t, flagStore)
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Add(new ScrollingTeam(t)
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{
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X = leftPos + DrawWidth
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});
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@ -344,12 +340,8 @@ namespace osu.Game.Screens.Tournament
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}
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}
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private TextureStore flagStore;
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public ScrollingTeam(Team team, TextureStore flagStore)
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public ScrollingTeam(Team team)
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{
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this.flagStore = flagStore;
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Team = team;
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Anchor = Anchor.CentreLeft;
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@ -379,9 +371,9 @@ namespace osu.Game.Screens.Tournament
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(TextureStore textures)
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{
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flagSprite.Texture = flagStore.Get($@"Flags/{Team.FlagName}");
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flagSprite.Texture = textures.Get($@"Flags/{Team.FlagName}");
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}
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}
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}
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