mirror of
https://github.com/ppy/osu
synced 2025-01-04 13:22:08 +00:00
Remove LegacyBeatmapConverter.
This commit is contained in:
parent
67cf64062a
commit
9191c4f3e3
@ -1,146 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Special converter used for converting from osu!stable beatmaps.
|
||||
/// </summary>
|
||||
internal class LegacyBeatmapConverter
|
||||
{
|
||||
private Pattern lastPattern = new Pattern();
|
||||
|
||||
private readonly FastRandom random;
|
||||
private readonly Beatmap beatmap;
|
||||
|
||||
public LegacyBeatmapConverter(Beatmap beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
|
||||
int seed = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.DrainRate + beatmap.BeatmapInfo.Difficulty.CircleSize)
|
||||
* 20 + (int)(beatmap.BeatmapInfo.Difficulty.OverallDifficulty * 41.2) + (int)Math.Round(beatmap.BeatmapInfo.Difficulty.ApproachRate);
|
||||
random = new FastRandom(seed);
|
||||
}
|
||||
|
||||
public IEnumerable<ManiaHitObject> Convert(HitObject original)
|
||||
{
|
||||
var maniaOriginal = original as ManiaHitObject;
|
||||
if (maniaOriginal != null)
|
||||
{
|
||||
yield return maniaOriginal;
|
||||
yield break;
|
||||
}
|
||||
|
||||
IEnumerable<ManiaHitObject> objects;
|
||||
switch (beatmap.BeatmapInfo.RulesetID)
|
||||
{
|
||||
default:
|
||||
objects = generateConverted(original);
|
||||
break;
|
||||
case 3:
|
||||
objects = generateSpecific(original);
|
||||
break;
|
||||
}
|
||||
|
||||
if (objects == null)
|
||||
yield break;
|
||||
|
||||
foreach (ManiaHitObject obj in objects)
|
||||
yield return obj;
|
||||
}
|
||||
|
||||
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original)
|
||||
{
|
||||
var generator = new SpecificPatternGenerator(random, original, beatmap, lastPattern);
|
||||
|
||||
Pattern newPattern = generator.Generate();
|
||||
lastPattern = newPattern;
|
||||
|
||||
return newPattern.HitObjects;
|
||||
}
|
||||
|
||||
private IEnumerable<ManiaHitObject> generateConverted(HitObject original)
|
||||
{
|
||||
var endTimeData = original as IHasEndTime;
|
||||
var distanceData = original as IHasDistance;
|
||||
var positionData = original as IHasPosition;
|
||||
|
||||
// Following lines currently commented out to appease resharper
|
||||
|
||||
//PatternGenerator conversion = null;
|
||||
|
||||
if (distanceData != null)
|
||||
{
|
||||
// Slider
|
||||
}
|
||||
else if (endTimeData != null)
|
||||
{
|
||||
// Spinner
|
||||
}
|
||||
else if (positionData != null)
|
||||
{
|
||||
// Circle
|
||||
}
|
||||
|
||||
//if (conversion == null)
|
||||
return null;
|
||||
|
||||
//Pattern newPattern = conversion.Generate();
|
||||
//lastPattern = newPattern;
|
||||
|
||||
//return newPattern.HitObjects;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A pattern generator for mania-specific beatmaps.
|
||||
/// </summary>
|
||||
private class SpecificPatternGenerator : Patterns.Legacy.PatternGenerator
|
||||
{
|
||||
public SpecificPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
|
||||
: base(random, hitObject, beatmap, previousPattern)
|
||||
{
|
||||
}
|
||||
|
||||
public override Pattern Generate()
|
||||
{
|
||||
var endTimeData = HitObject as IHasEndTime;
|
||||
var positionData = HitObject as IHasXPosition;
|
||||
|
||||
int column = GetColumn(positionData?.X ?? 0);
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
||||
if (endTimeData != null)
|
||||
{
|
||||
pattern.Add(new HoldNote
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
Samples = HitObject.Samples,
|
||||
Duration = endTimeData.Duration,
|
||||
Column = column,
|
||||
});
|
||||
}
|
||||
else if (positionData != null)
|
||||
{
|
||||
pattern.Add(new Note
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
Samples = HitObject.Samples,
|
||||
Column = column
|
||||
});
|
||||
}
|
||||
|
||||
return pattern;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,9 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
@ -16,19 +19,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
|
||||
|
||||
private Pattern lastPattern = new Pattern();
|
||||
private FastRandom random;
|
||||
private bool isForCurrentRuleset;
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
|
||||
{
|
||||
this.isForCurrentRuleset = isForCurrentRuleset;
|
||||
|
||||
// Todo: This should be cased when we get better conversion methods
|
||||
var converter = new LegacyBeatmapConverter(original);
|
||||
BeatmapDifficulty difficulty = original.BeatmapInfo.Difficulty;
|
||||
|
||||
return new Beatmap<ManiaHitObject>
|
||||
{
|
||||
BeatmapInfo = original.BeatmapInfo,
|
||||
TimingInfo = original.TimingInfo,
|
||||
// We need to sort here, because the converter generates patterns
|
||||
HitObjects = original.HitObjects.SelectMany(converter.Convert).OrderBy(h => h.StartTime).ToList()
|
||||
};
|
||||
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
|
||||
random = new FastRandom(seed);
|
||||
|
||||
return base.ConvertBeatmap(original, isForCurrentRuleset);
|
||||
}
|
||||
|
||||
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
|
||||
@ -40,10 +44,102 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
yield break;
|
||||
}
|
||||
|
||||
IEnumerable<ManiaHitObject> objects;
|
||||
if (isForCurrentRuleset)
|
||||
objects = generateSpecific(original, beatmap);
|
||||
else
|
||||
objects = generateConverted(original, beatmap);
|
||||
|
||||
if (objects == null)
|
||||
yield break;
|
||||
|
||||
// Handled by the LegacyConvereter
|
||||
yield return null;
|
||||
foreach (ManiaHitObject obj in objects)
|
||||
yield return obj;
|
||||
}
|
||||
|
||||
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, Beatmap beatmap)
|
||||
{
|
||||
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern);
|
||||
|
||||
Pattern newPattern = generator.Generate();
|
||||
lastPattern = newPattern;
|
||||
|
||||
return newPattern.HitObjects;
|
||||
}
|
||||
|
||||
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, Beatmap beatmap)
|
||||
{
|
||||
var endTimeData = original as IHasEndTime;
|
||||
var distanceData = original as IHasDistance;
|
||||
var positionData = original as IHasPosition;
|
||||
|
||||
// Following lines currently commented out to appease resharper
|
||||
|
||||
//Patterns.PatternGenerator conversion = null;
|
||||
|
||||
if (distanceData != null)
|
||||
{
|
||||
// Slider
|
||||
}
|
||||
else if (endTimeData != null)
|
||||
{
|
||||
// Spinner
|
||||
}
|
||||
else if (positionData != null)
|
||||
{
|
||||
// Circle
|
||||
}
|
||||
|
||||
//if (conversion == null)
|
||||
return null;
|
||||
|
||||
//Pattern newPattern = conversion.Generate();
|
||||
//lastPattern = newPattern;
|
||||
|
||||
//return newPattern.HitObjects;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A pattern generator for mania-specific beatmaps.
|
||||
/// </summary>
|
||||
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
|
||||
{
|
||||
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
|
||||
: base(random, hitObject, beatmap, previousPattern)
|
||||
{
|
||||
}
|
||||
|
||||
public override Pattern Generate()
|
||||
{
|
||||
var endTimeData = HitObject as IHasEndTime;
|
||||
var positionData = HitObject as IHasXPosition;
|
||||
|
||||
int column = GetColumn(positionData?.X ?? 0);
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
||||
if (endTimeData != null)
|
||||
{
|
||||
pattern.Add(new HoldNote
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
Samples = HitObject.Samples,
|
||||
Duration = endTimeData.Duration,
|
||||
Column = column,
|
||||
});
|
||||
}
|
||||
else if (positionData != null)
|
||||
{
|
||||
pattern.Add(new Note
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
Samples = HitObject.Samples,
|
||||
Column = column
|
||||
});
|
||||
}
|
||||
|
||||
return pattern;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +49,6 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Beatmaps\Patterns\Legacy\PatternGenerator.cs" />
|
||||
<Compile Include="Beatmaps\Patterns\PatternGenerator.cs" />
|
||||
<Compile Include="Beatmaps\LegacyBeatmapConverter.cs" />
|
||||
<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
|
||||
<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
|
||||
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
|
||||
|
@ -89,7 +89,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
try
|
||||
{
|
||||
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, false);
|
||||
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, ruleset.ID == Beatmap.BeatmapInfo.Ruleset.ID);
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user