Create a new player every time a test is performed.

This commit is contained in:
David Zhao 2019-02-22 16:56:03 +09:00
parent 65cdac60c3
commit 918a60ebbf
2 changed files with 34 additions and 21 deletions

View File

@ -42,6 +42,21 @@ namespace osu.Game.Tests.Visual
[Cached] [Cached]
private BackgroundScreenStack backgroundStack; private BackgroundScreenStack backgroundStack;
private void performSetup()
{
AddUntilStep(() =>
{
if (!songSelect.IsCurrentScreen())
{
songSelect.MakeCurrent();
return false;
}
return true;
}, "Wait for song select is current");
AddStep("Load new player to song select", () => songSelect.Push(player = new DimAccessiblePlayer { Ready = true }));
AddUntilStep(() => player?.IsLoaded ?? false, "Wait for player to load");
}
public TestCaseBackgroundScreenBeatmap() public TestCaseBackgroundScreenBeatmap()
{ {
ScreenStack screen; ScreenStack screen;
@ -58,6 +73,7 @@ namespace osu.Game.Tests.Visual
{ {
songSelect = p; songSelect = p;
screen.Push(p); screen.Push(p);
songSelect.UpdateBindables();
}); });
}); });
@ -85,8 +101,6 @@ namespace osu.Game.Tests.Visual
AddStep("Start player loader", () => songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer()))); AddStep("Start player loader", () => songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer())));
AddUntilStep(() => playerLoader?.IsLoaded ?? false, "Wait for Player Loader to load"); AddUntilStep(() => playerLoader?.IsLoaded ?? false, "Wait for Player Loader to load");
AddAssert("Background retained from song select", () => songSelect.AssertBackgroundCurrent()); AddAssert("Background retained from song select", () => songSelect.AssertBackgroundCurrent());
AddStep("Update bindables", () => playerLoader.UpdateBindables());
AddStep("Trigger background preview", () => AddStep("Trigger background preview", () =>
{ {
InputManager.MoveMouseTo(playerLoader.ScreenPos); InputManager.MoveMouseTo(playerLoader.ScreenPos);
@ -134,7 +148,8 @@ namespace osu.Game.Tests.Visual
[Test] [Test]
public void DisableUserDimTest() public void DisableUserDimTest()
{ {
AddStep("Test User Undimming", () => playerLoader.DimEnabled.Value = false); performSetup();
AddStep("Test User Undimming", () => songSelect.DimEnabled.Value = false);
AddWaitStep(5, "Wait for dim"); AddWaitStep(5, "Wait for dim");
AddAssert("Screen is undimmed", () => songSelect.AssertUndimmed()); AddAssert("Screen is undimmed", () => songSelect.AssertUndimmed());
} }
@ -145,7 +160,8 @@ namespace osu.Game.Tests.Visual
[Test] [Test]
public void EnableUserDimTest() public void EnableUserDimTest()
{ {
AddStep("Test User Dimming", () => playerLoader.DimEnabled.Value = true); performSetup();
AddStep("Test User Dimming", () => songSelect.DimEnabled.Value = true);
AddWaitStep(5, "Wait for dim"); AddWaitStep(5, "Wait for dim");
AddAssert("Screen is dimmed", () => songSelect.AssertDimmed()); AddAssert("Screen is dimmed", () => songSelect.AssertDimmed());
} }
@ -156,6 +172,7 @@ namespace osu.Game.Tests.Visual
[Test] [Test]
public void PauseTest() public void PauseTest()
{ {
performSetup();
AddStep("Transition to Pause", () => AddStep("Transition to Pause", () =>
{ {
if (!player.IsPaused) if (!player.IsPaused)
@ -171,6 +188,7 @@ namespace osu.Game.Tests.Visual
[Test] [Test]
public void TransitionTest() public void TransitionTest()
{ {
performSetup();
AddStep("Transition to Results", () => player.Push(new FadeAccesibleResults(new ScoreInfo { User = new User { Username = "osu!" }}))); AddStep("Transition to Results", () => player.Push(new FadeAccesibleResults(new ScoreInfo { User = new User { Username = "osu!" }})));
AddWaitStep(5, "Wait for dim"); AddWaitStep(5, "Wait for dim");
AddAssert("Screen is undimmed", () => songSelect.AssertUndimmed()); AddAssert("Screen is undimmed", () => songSelect.AssertUndimmed());
@ -183,11 +201,8 @@ namespace osu.Game.Tests.Visual
[Test] [Test]
public void TransitionOutTest() public void TransitionOutTest()
{ {
AddStep("Exit player", () => performSetup();
{ AddStep("Exit player", () => songSelect.MakeCurrent());
player.MakeCurrent();
player.Exit();
});
AddWaitStep(5, "Wait for dim"); AddWaitStep(5, "Wait for dim");
AddAssert("Screen is undimmed", () => songSelect.AssertUndimmed()); AddAssert("Screen is undimmed", () => songSelect.AssertUndimmed());
} }
@ -195,6 +210,12 @@ namespace osu.Game.Tests.Visual
private class DummySongSelect : OsuScreen private class DummySongSelect : OsuScreen
{ {
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(); protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground();
public readonly Bindable<bool> DimEnabled = new Bindable<bool>();
public void UpdateBindables()
{
DimEnabled.BindTo(((FadeAccessibleBackground)Background).EnableUserDim);
}
public bool AssertDimmed() public bool AssertDimmed()
{ {
@ -258,19 +279,11 @@ namespace osu.Game.Tests.Visual
private class DimAccessiblePlayerLoader : PlayerLoader private class DimAccessiblePlayerLoader : PlayerLoader
{ {
public Bindable<bool> DimEnabled = new Bindable<bool>();
public VisualSettings VisualSettingsPos => VisualSettings; public VisualSettings VisualSettingsPos => VisualSettings;
public BackgroundScreen ScreenPos => Background; public BackgroundScreen ScreenPos => Background;
[Resolved] [Resolved]
private BackgroundScreenStack stack { get; set; } private BackgroundScreenStack stack { get; set; }
public void UpdateBindables()
{
DimEnabled = Background.EnableUserDim;
}
public DimAccessiblePlayerLoader(Player player) : base(() => player) public DimAccessiblePlayerLoader(Player player) : base(() => player)
{ {
} }

View File

@ -15,8 +15,8 @@ namespace osu.Game.Screens.Backgrounds
public class BackgroundScreenBeatmap : BlurrableBackgroundScreen public class BackgroundScreenBeatmap : BlurrableBackgroundScreen
{ {
private WorkingBeatmap beatmap; private WorkingBeatmap beatmap;
protected Bindable<double> DimLevel; protected Bindable<double> DimLevel = new Bindable<double>();
public Bindable<bool> EnableUserDim; public Bindable<bool> EnableUserDim = new Bindable<bool>();
public Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>(); public Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
protected UserDimContainer FadeContainer; protected UserDimContainer FadeContainer;
@ -24,7 +24,7 @@ namespace osu.Game.Screens.Backgrounds
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
DimLevel = config.GetBindable<double>(OsuSetting.DimLevel); config.BindWith(OsuSetting.DimLevel, DimLevel);
} }
public virtual WorkingBeatmap Beatmap public virtual WorkingBeatmap Beatmap
@ -39,7 +39,7 @@ namespace osu.Game.Screens.Backgrounds
FadeContainer = new UserDimContainer { RelativeSizeAxes = Axes.Both }; FadeContainer = new UserDimContainer { RelativeSizeAxes = Axes.Both };
InternalChild = FadeContainer; InternalChild = FadeContainer;
EnableUserDim = FadeContainer.EnableUserDim; EnableUserDim.BindTo(FadeContainer.EnableUserDim);
Schedule(() => Schedule(() =>
{ {