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https://github.com/ppy/osu
synced 2024-12-29 10:22:43 +00:00
Fix crash on exiting song select with ctrl-enter autoplay
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c5422743e2
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@ -23,6 +23,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Carousel;
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using osu.Game.Screens.Select.Filter;
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@ -77,7 +78,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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private OsuConfigManager config;
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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@ -426,6 +426,31 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("start not requested", () => !startRequested);
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}
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[Test]
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public void TestAutoplayViaCtrlEnter()
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{
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addRulesetImportStep(0);
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createSongSelect();
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AddStep("press ctrl+enter", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.Enter);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.Enter);
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});
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AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
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AddAssert("autoplay enabled", () => songSelect.Mods.Value.FirstOrDefault() is ModAutoplay);
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AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
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AddAssert("mod disabled", () => songSelect.Mods.Value.Count == 0);
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}
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[Test]
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public void TestHideSetSelectsCorrectBeatmap()
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{
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@ -33,6 +33,8 @@ namespace osu.Game.Screens.Select
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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player = null;
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if (removeAutoModOnResume)
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@ -41,8 +43,6 @@ namespace osu.Game.Screens.Select
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ModSelect.DeselectTypes(new[] { autoType }, true);
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removeAutoModOnResume = false;
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}
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base.OnResuming(last);
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}
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protected override bool OnStart()
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