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https://github.com/ppy/osu
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Implement basic behaviour of play button
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5d13686cdf
commit
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@ -1,17 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Beatmaps.Drawables.Cards.Buttons;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Beatmaps
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{
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public class TestSceneBeatmapCardThumbnail : OsuTestScene
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public class TestSceneBeatmapCardThumbnail : OsuManualInputManagerTestScene
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{
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private PlayButton playButton => this.ChildrenOfType<PlayButton>().Single();
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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@ -26,7 +33,38 @@ namespace osu.Game.Tests.Visual.Beatmaps
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Origin = Anchor.Centre,
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Size = new Vector2(200)
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});
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AddToggleStep("toggle dim", dimmed => thumbnail.Dimmed.Value = dimmed);
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AddStep("enable dim", () => thumbnail.Dimmed.Value = true);
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AddUntilStep("button visible", () => playButton.IsPresent);
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(playButton);
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InputManager.Click(MouseButton.Left);
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});
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iconIs(FontAwesome.Solid.Stop);
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AddStep("click again", () =>
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{
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InputManager.MoveMouseTo(playButton);
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InputManager.Click(MouseButton.Left);
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});
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iconIs(FontAwesome.Solid.Play);
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AddStep("click again", () =>
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{
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InputManager.MoveMouseTo(playButton);
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InputManager.Click(MouseButton.Left);
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});
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iconIs(FontAwesome.Solid.Stop);
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AddStep("disable dim", () => thumbnail.Dimmed.Value = false);
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AddWaitStep("wait some", 3);
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AddAssert("button still visible", () => playButton.IsPresent);
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AddStep("end track playback", () => playButton.Playing.Value = false);
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AddUntilStep("button hidden", () => !playButton.IsPresent);
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}
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private void iconIs(IconUsage usage) => AddAssert("icon is correct", () => playButton.ChildrenOfType<SpriteIcon>().Single().Icon.Equals(usage));
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}
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}
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@ -4,6 +4,7 @@
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.Drawables.Cards.Buttons;
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using osu.Game.Graphics;
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using osu.Game.Online.API.Requests.Responses;
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using osuTK.Graphics;
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@ -33,7 +34,10 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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RelativeSizeAxes = Axes.Both,
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OnlineInfo = beatmapSetInfo
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},
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playButton = new PlayButton(),
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playButton = new PlayButton(beatmapSetInfo)
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{
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RelativeSizeAxes = Axes.Both
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},
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content = new Container
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{
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RelativeSizeAxes = Axes.Both
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@ -44,14 +48,17 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Dimmed.BindValueChanged(_ => updateState(), true);
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Dimmed.BindValueChanged(_ => updateState());
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playButton.Playing.BindValueChanged(_ => updateState(), true);
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FinishTransforms(true);
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}
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private void updateState()
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{
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playButton.FadeTo(Dimmed.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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cover.FadeColour(Dimmed.Value ? OsuColour.Gray(0.2f) : Color4.White, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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bool shouldDim = Dimmed.Value || playButton.Playing.Value;
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playButton.FadeTo(shouldDim ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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cover.FadeColour(shouldDim ? OsuColour.Gray(0.2f) : Color4.White, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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@ -12,17 +13,30 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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{
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public class PlayButton : OsuHoverContainer
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{
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public PlayButton()
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public BindableBool Playing { get; } = new BindableBool();
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private readonly BeatmapSetInfo beatmapSetInfo;
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private readonly SpriteIcon icon;
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public PlayButton(BeatmapSetInfo beatmapSetInfo)
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{
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this.beatmapSetInfo = beatmapSetInfo;
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Anchor = Origin = Anchor.Centre;
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Child = new SpriteIcon
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Children = new Drawable[]
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.Play,
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Size = new Vector2(14)
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icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.Play,
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Size = new Vector2(14)
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},
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};
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Action = () => Playing.Toggle();
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}
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[BackgroundDependencyLoader]
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@ -30,5 +44,17 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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{
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HoverColour = colours.Yellow;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Playing.BindValueChanged(_ => updateState(), true);
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}
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private void updateState()
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{
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icon.Icon = Playing.Value ? FontAwesome.Solid.Stop : FontAwesome.Solid.Play;
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}
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}
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}
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