diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs index a3e314eee8..4c0f5d510e 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Mods public class CatchModDifficultyAdjust : ModDifficultyAdjust { [SettingSource("Fruit Size", "Override a beatmap's set CS.")] - public BindableNumber CircleSize { get; } = new BindableFloat() + public BindableNumber CircleSize { get; } = new BindableFloat { Precision = 0.1f, MinValue = 1, @@ -21,7 +21,7 @@ public class CatchModDifficultyAdjust : ModDifficultyAdjust }; [SettingSource("Approach Rate", "Override a beatmap's set AR.")] - public BindableNumber ApproachRate { get; } = new BindableFloat() + public BindableNumber ApproachRate { get; } = new BindableFloat { Precision = 0.1f, MinValue = 1, diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs index 6c76de5440..0514e2ab34 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModDifficultyAdjust : ModDifficultyAdjust { [SettingSource("Circle Size", "Override a beatmap's set CS.")] - public BindableNumber CircleSize { get; } = new BindableFloat() + public BindableNumber CircleSize { get; } = new BindableFloat { Precision = 0.1f, MinValue = 1, @@ -21,7 +21,7 @@ public class OsuModDifficultyAdjust : ModDifficultyAdjust }; [SettingSource("Approach Rate", "Override a beatmap's set AR.")] - public BindableNumber ApproachRate { get; } = new BindableFloat() + public BindableNumber ApproachRate { get; } = new BindableFloat { Precision = 0.1f, MinValue = 1, diff --git a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs index 9721784aee..224fc78508 100644 --- a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs @@ -26,7 +26,7 @@ public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) }; [SettingSource("Drain Rate", "Override a beatmap's set HP.")] - public BindableNumber DrainRate { get; } = new BindableFloat() + public BindableNumber DrainRate { get; } = new BindableFloat { Precision = 0.1f, MinValue = 1, @@ -36,7 +36,7 @@ public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty }; [SettingSource("Overall Difficulty", "Override a beatmap's set OD.")] - public BindableNumber OverallDifficulty { get; } = new BindableFloat() + public BindableNumber OverallDifficulty { get; } = new BindableFloat { Precision = 0.1f, MinValue = 1,