Merge pull request #4947 from peppy/mod-select-overlay-layout

Fix file layout of ModSelectOverlay
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Dan Balasescu 2019-06-07 20:18:30 +09:00 committed by GitHub
commit 911328b895
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1 changed files with 186 additions and 179 deletions

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@ -1,43 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osuTK.Input;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Framework.Input.Events;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Overlays.Mods
{
public class ModSelectOverlay : WaveOverlayContainer
{
private const float content_width = 0.8f;
protected Color4 LowMultiplierColour, HighMultiplierColour;
protected readonly TriangleButton DeselectAllButton;
protected readonly TriangleButton CloseButton;
protected readonly OsuSpriteText MultiplierLabel, UnrankedLabel;
private readonly FillFlowContainer footerContainer;
protected readonly OsuSpriteText MultiplierLabel;
protected readonly OsuSpriteText UnrankedLabel;
protected override bool BlockNonPositionalInput => false;
@ -49,170 +46,14 @@ public class ModSelectOverlay : WaveOverlayContainer
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IReadOnlyList<Mod>> mods)
{
LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green;
UnrankedLabel.Colour = colours.Blue;
protected Color4 LowMultiplierColour;
protected Color4 HighMultiplierColour;
Ruleset.BindTo(ruleset);
if (mods != null) SelectedMods.BindTo(mods);
sampleOn = audio.Samples.Get(@"UI/check-on");
sampleOff = audio.Samples.Get(@"UI/check-off");
}
protected override void LoadComplete()
{
base.LoadComplete();
Ruleset.BindValueChanged(rulesetChanged, true);
SelectedMods.BindValueChanged(selectedModsChanged, true);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Ruleset.UnbindAll();
SelectedMods.UnbindAll();
}
private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
if (e.NewValue == null) return;
var instance = e.NewValue.CreateInstance();
foreach (ModSection section in ModSectionsContainer.Children)
section.Mods = instance.GetModsFor(section.ModType);
// attempt to re-select any already selected mods.
// this may be the first time we are receiving the ruleset, in which case they will still match.
selectedModsChanged(new ValueChangedEvent<IReadOnlyList<Mod>>(SelectedMods.Value, SelectedMods.Value));
// write the mods back to the SelectedMods bindable in the case a change was not applicable.
// this generally isn't required as the previous line will perform deselection; just here for safety.
refreshSelectedMods();
}
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> e)
{
foreach (ModSection section in ModSectionsContainer.Children)
section.SelectTypes(e.NewValue.Select(m => m.GetType()).ToList());
updateMods();
}
private void updateMods()
{
double multiplier = 1.0;
bool ranked = true;
foreach (Mod mod in SelectedMods.Value)
{
multiplier *= mod.ScoreMultiplier;
ranked &= mod.Ranked;
}
MultiplierLabel.Text = $"{multiplier:N2}x";
if (multiplier > 1.0)
MultiplierLabel.FadeColour(HighMultiplierColour, 200);
else if (multiplier < 1.0)
MultiplierLabel.FadeColour(LowMultiplierColour, 200);
else
MultiplierLabel.FadeColour(Color4.White, 200);
UnrankedLabel.FadeTo(ranked ? 0 : 1, 200);
}
protected override void PopOut()
{
base.PopOut();
footerContainer.MoveToX(footerContainer.DrawSize.X, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
footerContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
foreach (ModSection section in ModSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.MoveToX(100f, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
}
}
protected override void PopIn()
{
base.PopIn();
footerContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
footerContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
foreach (ModSection section in ModSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), WaveContainer.APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
}
public void DeselectAll()
{
foreach (ModSection section in ModSectionsContainer.Children)
section.DeselectAll();
refreshSelectedMods();
}
/// <summary>
/// Deselect one or more mods.
/// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
public void DeselectTypes(Type[] modTypes, bool immediate = false)
{
if (modTypes.Length == 0) return;
foreach (ModSection section in ModSectionsContainer.Children)
section.DeselectTypes(modTypes, immediate);
}
private const float content_width = 0.8f;
private readonly FillFlowContainer footerContainer;
private SampleChannel sampleOn, sampleOff;
private void modButtonPressed(Mod selectedMod)
{
if (selectedMod != null)
{
if (State == Visibility.Visible) sampleOn?.Play();
DeselectTypes(selectedMod.IncompatibleMods, true);
}
else
{
if (State == Visibility.Visible) sampleOff?.Play();
}
refreshSelectedMods();
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Number1:
DeselectAllButton.Click();
return true;
case Key.Number2:
CloseButton.Click();
return true;
}
return base.OnKeyDown(e);
}
private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
public ModSelectOverlay()
{
Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
@ -430,5 +271,171 @@ public ModSelectOverlay()
},
};
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IReadOnlyList<Mod>> mods)
{
LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green;
UnrankedLabel.Colour = colours.Blue;
Ruleset.BindTo(ruleset);
if (mods != null) SelectedMods.BindTo(mods);
sampleOn = audio.Samples.Get(@"UI/check-on");
sampleOff = audio.Samples.Get(@"UI/check-off");
}
public void DeselectAll()
{
foreach (var section in ModSectionsContainer.Children)
section.DeselectAll();
refreshSelectedMods();
}
/// <summary>
/// Deselect one or more mods.
/// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
public void DeselectTypes(Type[] modTypes, bool immediate = false)
{
if (modTypes.Length == 0) return;
foreach (var section in ModSectionsContainer.Children)
section.DeselectTypes(modTypes, immediate);
}
protected override void LoadComplete()
{
base.LoadComplete();
Ruleset.BindValueChanged(rulesetChanged, true);
SelectedMods.BindValueChanged(selectedModsChanged, true);
}
protected override void PopOut()
{
base.PopOut();
footerContainer.MoveToX(footerContainer.DrawSize.X, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
footerContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
foreach (var section in ModSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.MoveToX(100f, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
}
}
protected override void PopIn()
{
base.PopIn();
footerContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
footerContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
foreach (var section in ModSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), WaveContainer.APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Number1:
DeselectAllButton.Click();
return true;
case Key.Number2:
CloseButton.Click();
return true;
}
return base.OnKeyDown(e);
}
private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
if (e.NewValue == null) return;
var instance = e.NewValue.CreateInstance();
foreach (var section in ModSectionsContainer.Children)
section.Mods = instance.GetModsFor(section.ModType);
// attempt to re-select any already selected mods.
// this may be the first time we are receiving the ruleset, in which case they will still match.
selectedModsChanged(new ValueChangedEvent<IReadOnlyList<Mod>>(SelectedMods.Value, SelectedMods.Value));
// write the mods back to the SelectedMods bindable in the case a change was not applicable.
// this generally isn't required as the previous line will perform deselection; just here for safety.
refreshSelectedMods();
}
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> e)
{
foreach (var section in ModSectionsContainer.Children)
section.SelectTypes(e.NewValue.Select(m => m.GetType()).ToList());
updateMods();
}
private void updateMods()
{
var multiplier = 1.0;
var ranked = true;
foreach (var mod in SelectedMods.Value)
{
multiplier *= mod.ScoreMultiplier;
ranked &= mod.Ranked;
}
MultiplierLabel.Text = $"{multiplier:N2}x";
if (multiplier > 1.0)
MultiplierLabel.FadeColour(HighMultiplierColour, 200);
else if (multiplier < 1.0)
MultiplierLabel.FadeColour(LowMultiplierColour, 200);
else
MultiplierLabel.FadeColour(Color4.White, 200);
UnrankedLabel.FadeTo(ranked ? 0 : 1, 200);
}
private void modButtonPressed(Mod selectedMod)
{
if (selectedMod != null)
{
if (State == Visibility.Visible) sampleOn?.Play();
DeselectTypes(selectedMod.IncompatibleMods, true);
}
else
{
if (State == Visibility.Visible) sampleOff?.Play();
}
refreshSelectedMods();
}
private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
#region Disposal
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Ruleset.UnbindAll();
SelectedMods.UnbindAll();
}
#endregion
}
}