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Delay snaking slightly.
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@ -128,7 +128,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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base.Update();
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double segmentSize = 1 / (slider.Curve.Length / 5);
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double progress = MathHelper.Clamp((Time.Current - slider.StartTime + TIME_PREEMPT) / TIME_FADEIN, 0, 1);
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double progress = MathHelper.Clamp((Time.Current - slider.StartTime + TIME_PREEMPT / 2) / TIME_FADEIN, 0, 1);
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if (progress != drawnProgress)
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{
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