Merge branch 'master' into reidrect-graceful-exit

This commit is contained in:
Bartłomiej Dach 2022-06-19 13:43:15 +02:00
commit 9023fdc947
No known key found for this signature in database
GPG Key ID: BCECCD4FA41F6497
9 changed files with 38 additions and 19 deletions

View File

@ -1,4 +1,2 @@
# Normalize all the line endings
32a74f95a5c80a0ed18e693f13a47522099df5c3
# Enabled NRT globally
f8830c6850128456266c82de83273204f8b74ac0

View File

@ -4,7 +4,6 @@
#nullable disable
using System;
using osu.Framework.Utils;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
@ -33,14 +32,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
// derive strainTime for calculation
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuPrevObj = current.Index > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
var osuNextObj = (OsuDifficultyHitObject)current.Next(0);
double strainTime = osuCurrObj.StrainTime;
double greatWindowFull = greatWindow * 2;
double speedWindowRatio = strainTime / greatWindowFull;
double doubletapness = 1;
// Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between)
if (osuPrevObj != null && strainTime < greatWindowFull && osuPrevObj.StrainTime > strainTime)
strainTime = Interpolation.Lerp(osuPrevObj.StrainTime, strainTime, speedWindowRatio);
// Nerf doubletappable doubles.
if (osuNextObj != null)
{
double currDeltaTime = Math.Max(1, osuCurrObj.DeltaTime);
double nextDeltaTime = Math.Max(1, osuNextObj.DeltaTime);
double deltaDifference = Math.Abs(nextDeltaTime - currDeltaTime);
double speedRatio = currDeltaTime / Math.Max(currDeltaTime, deltaDifference);
double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / greatWindowFull), 2);
doubletapness = Math.Pow(speedRatio, 1 - windowRatio);
}
// Cap deltatime to the OD 300 hitwindow.
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
@ -55,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
double distance = Math.Min(single_spacing_threshold, travelDistance + osuCurrObj.MinimumJumpDistance);
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) / strainTime;
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) * doubletapness / strainTime;
}
}
}

View File

@ -7,6 +7,7 @@ using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(current.DeltaTime);
currentStrain *= strainDecay(((OsuDifficultyHitObject)current).StrainTime);
currentStrain += SpeedEvaluator.EvaluateDifficultyOf(current, greatWindow) * skillMultiplier;
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current, greatWindow);

View File

@ -148,7 +148,11 @@ namespace osu.Game.Tests.Visual.Navigation
private void switchToGameplayScene()
{
AddStep("Click gameplay scene button", () => skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick());
AddStep("Click gameplay scene button", () =>
{
InputManager.MoveMouseTo(skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay"));
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for player", () =>
{

View File

@ -108,13 +108,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
protected virtual bool AllowDeselectionDuringDrag => true;
/// <remarks>
/// Positional input must be received outside the container's bounds,
/// in order to handle blueprints which are partially offscreen.
/// </remarks>
/// <seealso cref="SelectionHandler{T}.ReceivePositionalInputAt"/>
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override bool OnMouseDown(MouseDownEvent e)
{
bool selectionPerformed = performMouseDownActions(e);

View File

@ -39,6 +39,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
private PlacementBlueprint currentPlacement;
private InputManager inputManager;
/// <remarks>
/// Positional input must be received outside the container's bounds,
/// in order to handle composer blueprints which are partially offscreen.
/// </remarks>
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public ComposeBlueprintContainer(HitObjectComposer composer)
: base(composer)
{

View File

@ -21,6 +21,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK;
using osuTK.Input;
@ -103,7 +104,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Positional input must be received outside the container's bounds,
/// in order to handle blueprints which are partially offscreen.
/// </remarks>
/// <seealso cref="BlueprintContainer{T}.ReceivePositionalInputAt"/>
/// <seealso cref="ComposeBlueprintContainer.ReceivePositionalInputAt"/>
/// <seealso cref="TimelineBlueprintContainer.ReceivePositionalInputAt"/>
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
/// <summary>

View File

@ -35,6 +35,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private Bindable<HitObject> placement;
private SelectionBlueprint<HitObject> placementBlueprint;
/// <remarks>
/// Positional input must be received outside the container's bounds,
/// in order to handle timeline blueprints which are stacked offscreen.
/// </remarks>
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => timeline.ReceivePositionalInputAt(screenSpacePos);
public TimelineBlueprintContainer(HitObjectComposer composer)
: base(composer)
{

View File

@ -195,6 +195,8 @@ namespace osu.Game.Screens.Edit.Timing
private void adjustOffset(double adjust)
{
bool wasAtStart = editorClock.CurrentTimeAccurate == selectedGroup.Value.Time;
// VERY TEMPORARY
var currentGroupItems = selectedGroup.Value.ControlPoints.ToArray();
@ -208,7 +210,7 @@ namespace osu.Game.Screens.Edit.Timing
// the control point might not necessarily exist yet, if currentGroupItems was empty.
selectedGroup.Value = beatmap.ControlPointInfo.GroupAt(newOffset, true);
if (!editorClock.IsRunning)
if (!editorClock.IsRunning && wasAtStart)
editorClock.Seek(newOffset);
}