Merge branch 'master' into fix-channel-id-clash

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Salman Ahmed 2022-07-02 10:25:38 +03:00 committed by GitHub
commit 8fbc0c1d0d
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5 changed files with 42 additions and 12 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.628.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.702.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.629.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">

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@ -6,6 +6,8 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -28,6 +30,9 @@ namespace osu.Game.Overlays.Mods
{
public const int BUTTON_WIDTH = 200;
protected override string PopInSampleName => "";
protected override string PopOutSampleName => @"SongSelect/mod-select-overlay-pop-out";
[Cached]
public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
@ -101,17 +106,21 @@ namespace osu.Game.Overlays.Mods
private ShearedToggleButton? customisationButton;
private Sample? columnAppearSample;
protected ModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Green)
: base(colourScheme)
{
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuColour colours)
private void load(OsuGameBase game, OsuColour colours, AudioManager audio)
{
Header.Title = ModSelectOverlayStrings.ModSelectTitle;
Header.Description = ModSelectOverlayStrings.ModSelectDescription;
columnAppearSample = audio.Samples.Get(@"SongSelect/mod-column-pop-in");
AddRange(new Drawable[]
{
new ClickToReturnContainer
@ -453,8 +462,31 @@ namespace osu.Game.Overlays.Mods
.MoveToY(0, duration, Easing.OutQuint)
.FadeIn(duration, Easing.OutQuint);
if (!allFiltered)
nonFilteredColumnCount += 1;
if (allFiltered)
continue;
int columnNumber = nonFilteredColumnCount;
Scheduler.AddDelayed(() =>
{
var channel = columnAppearSample?.GetChannel();
if (channel == null) return;
// Still play sound effects for off-screen columns up to a certain point.
if (columnNumber > 5 && !column.Active.Value) return;
// use X position of the column on screen as a basis for panning the sample
float balance = column.Parent.BoundingBox.Centre.X / RelativeToAbsoluteFactor.X;
// dip frequency and ramp volume of sample over the first 5 displayed columns
float progress = Math.Min(1, columnNumber / 5f);
channel.Frequency.Value = 1.3 - (progress * 0.3) + RNG.NextDouble(0.1);
channel.Volume.Value = Math.Max(progress, 0.2);
channel.Balance.Value = -1 + balance * 2;
channel.Play();
}, delay);
nonFilteredColumnCount += 1;
}
}

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@ -4,19 +4,18 @@
#nullable disable
using System;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Select
{
@ -68,7 +67,6 @@ namespace osu.Game.Screens.Select
private readonly Box light;
public FooterButton()
: base(HoverSampleSet.Toolbar)
{
AutoSizeAxes = Axes.Both;
Shear = SHEAR;

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@ -37,7 +37,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="10.14.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.629.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.628.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.702.0" />
<PackageReference Include="Sentry" Version="3.17.1" />
<PackageReference Include="SharpCompress" Version="0.31.0" />
<PackageReference Include="NUnit" Version="3.13.3" />

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@ -62,7 +62,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.629.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.628.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.702.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
<PropertyGroup>