mirror of https://github.com/ppy/osu
Merge pull request #17239 from frenzibyte/storyboard-negative-scale
Fix drawable storyboard sprites not flipping origin on negative scale
This commit is contained in:
commit
8f9b72c2ee
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@ -5,6 +5,7 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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@ -52,6 +53,49 @@ public void TestAllowLookupFromSkin()
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AddAssert("skinnable sprite has correct size", () => sprites.Any(s => Precision.AlmostEquals(s.ChildrenOfType<SkinnableSprite>().Single().Size, new Vector2(128, 128))));
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}
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[Test]
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public void TestFlippedSprite()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddStep("flip sprites", () => sprites.ForEach(s =>
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{
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s.FlipH = true;
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s.FlipV = true;
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}));
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AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
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}
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[Test]
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public void TestNegativeScale()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
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AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
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}
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[Test]
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public void TestNegativeScaleWithFlippedSprite()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
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AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
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AddStep("flip sprites", () => sprites.ForEach(s =>
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{
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s.FlipH = true;
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s.FlipV = true;
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}));
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AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft));
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}
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private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
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=> new DrawableStoryboardSprite(
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new StoryboardSprite(lookupName, origin, initialPosition)
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@ -3,7 +3,6 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Textures;
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@ -73,31 +72,7 @@ public Vector2 VectorScale
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protected override Vector2 DrawScale
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=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale;
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public override Anchor Origin
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{
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get
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{
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var origin = base.Origin;
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if (FlipH)
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{
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if (origin.HasFlagFast(Anchor.x0))
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origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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else if (origin.HasFlagFast(Anchor.x2))
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origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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}
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if (FlipV)
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{
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if (origin.HasFlagFast(Anchor.y0))
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origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
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else if (origin.HasFlagFast(Anchor.y2))
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origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
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}
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return origin;
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}
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}
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public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV);
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public override bool IsPresent
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=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
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@ -3,7 +3,6 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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@ -73,31 +72,7 @@ public Vector2 VectorScale
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protected override Vector2 DrawScale
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=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale;
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public override Anchor Origin
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{
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get
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{
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var origin = base.Origin;
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if (FlipH)
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{
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if (origin.HasFlagFast(Anchor.x0))
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origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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else if (origin.HasFlagFast(Anchor.x2))
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origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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}
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if (FlipV)
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{
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if (origin.HasFlagFast(Anchor.y0))
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origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
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else if (origin.HasFlagFast(Anchor.y2))
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origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
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}
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return origin;
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}
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}
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public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV);
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public override bool IsPresent
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=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
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@ -0,0 +1,43 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osuTK;
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namespace osu.Game.Storyboards
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{
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public static class StoryboardExtensions
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{
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/// <summary>
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/// Given an origin and a set of properties, adjust the origin to display the sprite/animation correctly.
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/// </summary>
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/// <param name="origin">The current origin.</param>
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/// <param name="vectorScale">The vector scale.</param>
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/// <param name="flipH">Whether the element is flipped horizontally.</param>
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/// <param name="flipV">Whether the element is flipped vertically.</param>
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/// <returns>The adjusted origin.</returns>
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public static Anchor AdjustOrigin(Anchor origin, Vector2 vectorScale, bool flipH, bool flipV)
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{
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// Either flip horizontally or negative X scale, but not both.
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if (flipH ^ (vectorScale.X < 0))
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{
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if (origin.HasFlagFast(Anchor.x0))
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origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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else if (origin.HasFlagFast(Anchor.x2))
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origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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}
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// Either flip vertically or negative Y scale, but not both.
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if (flipV ^ (vectorScale.Y < 0))
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{
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if (origin.HasFlagFast(Anchor.y0))
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origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
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else if (origin.HasFlagFast(Anchor.y2))
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origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
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}
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return origin;
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}
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}
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}
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