Inline comment regarding margin necessity

This commit is contained in:
Dean Herbert 2022-09-22 19:53:16 +09:00
parent b04871f40a
commit 8f7a306d81

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@ -96,6 +96,13 @@ namespace osu.Game.Screens.Play.HUD
int displayCount = Math.Min(Flow.Count, maxPanels);
Height = displayCount * (GameplayLeaderboardScore.PANEL_HEIGHT + Flow.Spacing.Y);
// Add extra margin space to flow equal to height of leaderboard.
// This ensures the content is always on screen, but also accounts for the fact that scroll operations
// without animation were actually forcing the local score to a location it can't usually reside at.
//
// Basically, the local score was in the scroll extension region (due to always trying to scroll the
// local player to the middle of the display, but there being no other content below the local player
// to scroll up by).
Flow.Margin = new MarginPadding { Bottom = Height };
requiresScroll = displayCount != Flow.Count;