Update test assumptions

This commit is contained in:
Dean Herbert 2023-07-05 18:38:19 +09:00
parent 289f916cd7
commit 8f6b06fe40

View File

@ -72,13 +72,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
});
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
seekTo(200);
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
}
[Test]
@ -100,13 +100,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
});
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
seekTo(200);
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
}
[Test]
@ -145,23 +145,23 @@ namespace osu.Game.Rulesets.Taiko.Tests
});
AddAssert("most valid object is first hit", () => triggerSource.GetMostValidObject(), () => Is.EqualTo(first));
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_NORMAL);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_NORMAL);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_NORMAL);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_NORMAL);
seekTo(120);
AddAssert("most valid object is first hit", () => triggerSource.GetMostValidObject(), () => Is.EqualTo(first));
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_NORMAL);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_NORMAL);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_NORMAL);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_NORMAL);
seekTo(480);
AddAssert("most valid object is second hit", () => triggerSource.GetMostValidObject(), () => Is.EqualTo(second));
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
seekTo(700);
AddAssert("most valid object is second hit", () => triggerSource.GetMostValidObject(), () => Is.EqualTo(second));
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
}
[Test]
@ -184,13 +184,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
});
AddAssert("most valid object is nested strong hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit.StrongNestedHit>);
checkSamples(HitType.Centre, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Centre, true, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, true, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
seekTo(200);
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
checkSamples(HitType.Centre, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Centre, true, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, true, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
}
[Test]
@ -213,18 +213,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
});
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
seekTo(600);
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
seekTo(1200);
AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
}
[Test]
@ -247,18 +247,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
});
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
seekTo(600);
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
seekTo(1200);
AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
}
[Test]
@ -282,18 +282,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
});
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
checkSamples(HitType.Centre, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Centre, true, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, true, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
seekTo(600);
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
checkSamples(HitType.Centre, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Centre, true, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, true, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
seekTo(1200);
AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
checkSamples(HitType.Centre, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Centre, true, $"{HitSampleInfo.HIT_NORMAL},{HitSampleInfo.HIT_FINISH}", HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, true, $"{HitSampleInfo.HIT_CLAP},{HitSampleInfo.HIT_WHISTLE}", HitSampleInfo.BANK_DRUM);
}
[Test]
@ -319,18 +319,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
// This works fine in gameplay because they are judged whenever the user pressed, rather than being timed hits.
// But for sample playback purposes they can be ignored as noise.
AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
seekTo(600);
AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
seekTo(1200);
AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, SampleControlPoint.DEFAULT_BANK);
}
[Test]
@ -356,23 +356,23 @@ namespace osu.Game.Rulesets.Taiko.Tests
// This works fine in gameplay because they are judged whenever the user pressed, rather than being timed hits.
// But for sample playback purposes they can be ignored as noise.
AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_DRUM);
seekTo(600);
AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_DRUM);
seekTo(1200);
AddAssert("most valid object is swell", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Swell>);
checkSamples(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Centre, false, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_DRUM);
checkSamples(HitType.Rim, false, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_DRUM);
}
private void checkSamples(HitType hitType, string expectedSamplesCsv, string expectedBank)
private void checkSamples(HitType hitType, bool strong, string expectedSamplesCsv, string expectedBank)
{
AddStep($"hit {hitType}", () => triggerSource.Play(hitType, false));
AddStep($"hit {hitType}", () => triggerSource.Play(hitType, strong));
AddAssert($"last played sample is {expectedSamplesCsv}", () => string.Join(',', triggerSource.LastPlayedSamples!.OfType<HitSampleInfo>().Select(s => s.Name)),
() => Is.EqualTo(expectedSamplesCsv));
AddAssert($"last played sample has {expectedBank} bank", () => triggerSource.LastPlayedSamples!.OfType<HitSampleInfo>().First().Bank, () => Is.EqualTo(expectedBank));