Simplify SpinnerTicks & CI fixes

This commit is contained in:
Dean Herbert 2017-05-21 17:29:00 +09:00
parent 95498fe6df
commit 8f3ab79918
2 changed files with 1 additions and 16 deletions

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;

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@ -2,12 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
@ -15,24 +13,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
public class SpinnerTicks : Container public class SpinnerTicks : Container
{ {
private Color4 glowColour;
public SpinnerTicks() public SpinnerTicks()
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
glowColour = Color4.Gray.Opacity(0.2f);
layout();
}
private void layout()
{
const int count = 18; const int count = 18;
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
@ -45,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
Type = EdgeEffectType.Glow, Type = EdgeEffectType.Glow,
Radius = 10, Radius = 10,
Colour = glowColour, Colour = Color4.Gray.Opacity(0.2f),
}, },
RelativePositionAxes = Axes.Both, RelativePositionAxes = Axes.Both,
Masking = true, Masking = true,