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https://github.com/ppy/osu
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Simplify SpinnerTicks & CI fixes
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commit
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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@ -2,12 +2,10 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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@ -15,24 +13,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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{
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public class SpinnerTicks : Container
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public class SpinnerTicks : Container
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{
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{
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private Color4 glowColour;
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public SpinnerTicks()
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public SpinnerTicks()
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{
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{
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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glowColour = Color4.Gray.Opacity(0.2f);
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layout();
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}
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private void layout()
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{
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const int count = 18;
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const int count = 18;
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for (int i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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@ -45,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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{
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Type = EdgeEffectType.Glow,
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Type = EdgeEffectType.Glow,
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Radius = 10,
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Radius = 10,
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Colour = glowColour,
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Colour = Color4.Gray.Opacity(0.2f),
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},
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},
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RelativePositionAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Masking = true,
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Masking = true,
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