Merge pull request #2255 from peppy/fix-mod-button-sounds

Fix mod button sounds playing when mod overlay is not visible
This commit is contained in:
Dan Balasescu 2018-03-23 21:32:05 +09:00 committed by GitHub
commit 8f1db1c4b4
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2 changed files with 17 additions and 13 deletions

View File

@ -4,9 +4,6 @@
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -30,7 +27,6 @@ public class ModButton : ModButtonEmpty, IHasTooltip
private ModIcon backgroundIcon;
private readonly SpriteText text;
private readonly Container<ModIcon> iconsContainer;
private SampleChannel sampleOn, sampleOff;
/// <summary>
/// Fired when the selection changes.
@ -100,7 +96,6 @@ private bool changeSelectedIndex(int newIndex)
foregroundIcon.Highlighted = Selected;
(selectedIndex == -1 ? sampleOff : sampleOn).Play();
SelectionChanged?.Invoke(SelectedMod);
return true;
}
@ -152,13 +147,6 @@ public Mod Mod
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOn = audio.Sample.Get(@"UI/check-on");
sampleOff = audio.Sample.Get(@"UI/check-off");
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
switch (args.Button)

View File

@ -15,6 +15,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets;
using osu.Game.Graphics.UserInterface;
@ -49,7 +51,7 @@ private void rulesetChanged(RulesetInfo newRuleset)
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu, RulesetStore rulesets)
private void load(OsuColour colours, OsuGame osu, RulesetStore rulesets, AudioManager audio)
{
SelectedMods.ValueChanged += selectedModsChanged;
@ -63,6 +65,9 @@ private void load(OsuColour colours, OsuGame osu, RulesetStore rulesets)
Ruleset.ValueChanged += rulesetChanged;
Ruleset.TriggerChange();
sampleOn = audio.Sample.Get(@"UI/check-on");
sampleOff = audio.Sample.Get(@"UI/check-off");
}
protected override void Dispose(bool isDisposing)
@ -154,10 +159,21 @@ public void DeselectTypes(Type[] modTypes, bool immediate = false)
section.DeselectTypes(modTypes, immediate);
}
private SampleChannel sampleOn, sampleOff;
private void modButtonPressed(Mod selectedMod)
{
if (selectedMod != null)
{
if (State == Visibility.Visible) sampleOn?.Play();
DeselectTypes(selectedMod.IncompatibleMods, true);
}
else
{
if (State == Visibility.Visible) sampleOff?.Play();
}
refreshSelectedMods();
}