Change origin of nested objects inside JuiceStream to fix visibility issues

This commit is contained in:
Dean Herbert 2020-03-10 19:34:52 +09:00
parent 9ad519e5a5
commit 8ec2c35c4f
1 changed files with 6 additions and 1 deletions

View File

@ -6,6 +6,7 @@
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
@ -14,11 +15,13 @@ public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
private readonly Container dropletContainer;
public override Vector2 OriginPosition => base.OriginPosition - new Vector2(0, CatchHitObject.OBJECT_RADIUS);
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
this.createDrawableRepresentation = createDrawableRepresentation;
RelativeSizeAxes = Axes.Both;
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
X = 0;
@ -27,6 +30,8 @@ public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
hitObject.Origin = Anchor.BottomCentre;
base.AddNestedHitObject(hitObject);
dropletContainer.Add(hitObject);
}