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moved windowmode code to LoadComplete (?)
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@ -234,9 +234,6 @@ namespace osu.Game
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SelectedMods.BindValueChanged(modsChanged);
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Beatmap.BindValueChanged(beatmapChanged, true);
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windowMode = LocalConfig.GetBindable<WindowMode>(OsuSetting.WindowSetting);
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frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode).Value = windowMode.Value;
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}
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private ExternalLinkOpener externalLinkOpener;
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@ -576,6 +573,9 @@ namespace osu.Game
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dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
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windowMode = LocalConfig.GetBindable<WindowMode>(OsuSetting.WindowSetting);
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frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode).Value = windowMode.Value;
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AddRange(new Drawable[]
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{
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new VolumeControlReceptor
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