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https://github.com/ppy/osu
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change colours
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parent
ef63366d91
commit
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@ -42,8 +42,8 @@ namespace osu.Game.Overlays
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Width = 300,
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Width = 300,
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Colour = new ColourInfo
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Colour = new ColourInfo
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{
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{
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TopLeft = Color4.Black.Opacity(0.5f),
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TopLeft = Color4.Black.Opacity(0.75f),
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BottomLeft = Color4.Black.Opacity(0.5f),
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BottomLeft = Color4.Black.Opacity(0.75f),
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TopRight = Color4.Black.Opacity(0),
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TopRight = Color4.Black.Opacity(0),
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BottomRight = Color4.Black.Opacity(0),
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BottomRight = Color4.Black.Opacity(0),
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}
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}
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@ -58,12 +58,12 @@ namespace osu.Game.Overlays
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Margin = new MarginPadding { Left = offset },
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Margin = new MarginPadding { Left = offset },
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.Blue)
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volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker)
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{
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{
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Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } //to counter the mute button and re-center the volume meters
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Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } //to counter the mute button and re-center the volume meters
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},
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},
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volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.Pink),
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volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
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volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.Blue),
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volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
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muteButton = new MuteButton
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muteButton = new MuteButton
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{
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{
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Margin = new MarginPadding { Top = 100 }
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Margin = new MarginPadding { Top = 100 }
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