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Reword comment since IRequireHighFrequencyMousePosition
isn't the issue
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@ -27,7 +27,7 @@ namespace osu.Game.Screens.Utility.SampleComponents
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protected override bool OnMouseMove(MouseMoveEvent e)
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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{
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// CursorContainer implements IRequireHighFrequencyMousePosition, which bypasses limited rate updating, therefore scheduling is required.
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// Scheduling is required to ensure updating of cursor position happens in limited rate.
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// We can alternatively solve this by a PassThroughInputManager layer inside LatencyArea,
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// We can alternatively solve this by a PassThroughInputManager layer inside LatencyArea,
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// but that would mean including input lag to this test, which may not be desired.
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// but that would mean including input lag to this test, which may not be desired.
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Schedule(() => base.OnMouseMove(e));
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Schedule(() => base.OnMouseMove(e));
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