Reword comment since IRequireHighFrequencyMousePosition isn't the issue

This commit is contained in:
Salman Ahmed 2022-06-16 20:09:10 +03:00
parent beb0331640
commit 8e088140b2

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@ -27,7 +27,7 @@ namespace osu.Game.Screens.Utility.SampleComponents
protected override bool OnMouseMove(MouseMoveEvent e)
{
// CursorContainer implements IRequireHighFrequencyMousePosition, which bypasses limited rate updating, therefore scheduling is required.
// Scheduling is required to ensure updating of cursor position happens in limited rate.
// We can alternatively solve this by a PassThroughInputManager layer inside LatencyArea,
// but that would mean including input lag to this test, which may not be desired.
Schedule(() => base.OnMouseMove(e));