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https://github.com/ppy/osu
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Fix tests on CI
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e66f9adb86
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osu.Game.Tests
@ -456,9 +456,9 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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}
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}
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}
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public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null)
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public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
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{
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{
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var temp = path ?? TestResources.GetTestBeatmapForImport();
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var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
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var manager = osu.Dependencies.Get<BeatmapManager>();
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var manager = osu.Dependencies.Get<BeatmapManager>();
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@ -11,13 +11,13 @@ namespace osu.Game.Tests.Resources
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{
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{
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public static Stream OpenResource(string name) => new DllResourceStore("osu.Game.Tests.dll").GetStream($"Resources/{name}");
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public static Stream OpenResource(string name) => new DllResourceStore("osu.Game.Tests.dll").GetStream($"Resources/{name}");
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public static Stream GetTestBeatmapStream() => new DllResourceStore("osu.Game.Resources.dll").GetStream("Beatmaps/241526 Soleily - Renatus.osz");
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public static Stream GetTestBeatmapStream(bool virtualTrack = false) => new DllResourceStore("osu.Game.Resources.dll").GetStream($"Beatmaps/241526 Soleily - Renatus{(virtualTrack ? "_virtual" : "")}.osz");
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public static string GetTestBeatmapForImport()
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public static string GetTestBeatmapForImport(bool virtualTrack = false)
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{
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{
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var temp = Path.GetTempFileName() + ".osz";
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var temp = Path.GetTempFileName() + ".osz";
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using (var stream = GetTestBeatmapStream())
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using (var stream = GetTestBeatmapStream(virtualTrack))
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using (var newFile = File.Create(temp))
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using (var newFile = File.Create(temp))
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stream.CopyTo(newFile);
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stream.CopyTo(newFile);
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@ -102,9 +102,9 @@ namespace osu.Game.Tests.Visual.Menus
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pushAndConfirm(() => new TestSongSelect());
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pushAndConfirm(() => new TestSongSelect());
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AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game).Wait());
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AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Wait());
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AddUntilStep("wait for selected", () => !(track() is TrackVirtual));
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AddUntilStep("wait for selected", () => !game.Beatmap.IsDefault);
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AddStep("press enter", () => pressAndRelease(Key.Enter));
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AddStep("press enter", () => pressAndRelease(Key.Enter));
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