Move skin editor to overlays namespace

This commit is contained in:
Dean Herbert 2023-01-26 18:21:04 +09:00
parent 10df64467a
commit 8dc2e6872e
15 changed files with 21 additions and 19 deletions

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@ -9,11 +9,11 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay

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@ -7,9 +7,9 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Gameplay
{

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@ -8,11 +8,11 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning.Editor;
using osu.Game.Tests.Gameplay;
using osuTK.Input;

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@ -8,8 +8,8 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Navigation
{

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@ -12,11 +12,11 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning.Editor;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
using osuTK.Input;

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@ -49,6 +49,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
using osu.Game.Overlays.Music;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Overlays.Toolbar;
using osu.Game.Overlays.Volume;
using osu.Game.Performance;
@ -59,7 +60,6 @@ using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select;
using osu.Game.Skinning.Editor;
using osu.Game.Updater;
using osu.Game.Users;
using osu.Game.Utils;

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@ -17,9 +17,9 @@ using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Screens.Select;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
using Realms;
namespace osu.Game.Overlays.Settings.Sections

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@ -11,10 +11,11 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Edit;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Skinning.Editor
namespace osu.Game.Overlays.SkinEditor
{
public partial class SkinBlueprint : SelectionBlueprint<ISkinnableDrawable>
{

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@ -8,16 +8,17 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Skinning;
using osuTK;
using osuTK.Input;
namespace osu.Game.Skinning.Editor
namespace osu.Game.Overlays.SkinEditor
{
public partial class SkinBlueprintContainer : BlueprintContainer<ISkinnableDrawable>
{

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@ -11,12 +11,12 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Skinning.Editor
namespace osu.Game.Overlays.SkinEditor
{
public partial class SkinComponentToolbox : EditorSidebarSection
{

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@ -23,12 +23,12 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.OSD;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Menus;
using osu.Game.Skinning;
namespace osu.Game.Skinning.Editor
namespace osu.Game.Overlays.SkinEditor
{
[Cached(typeof(SkinEditor))]
public partial class SkinEditor : VisibilityContainer, ICanAcceptFiles, IKeyBindingHandler<PlatformAction>

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@ -14,7 +14,7 @@ using osu.Game.Screens;
using osu.Game.Screens.Edit.Components;
using osuTK;
namespace osu.Game.Skinning.Editor
namespace osu.Game.Overlays.SkinEditor
{
/// <summary>
/// A container which handles loading a skin editor on user request for a specified target.

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@ -14,7 +14,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
@ -23,7 +22,7 @@ using osu.Game.Screens.Select;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Skinning.Editor
namespace osu.Game.Overlays.SkinEditor
{
public partial class SkinEditorSceneLibrary : CompositeDrawable
{

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@ -14,9 +14,10 @@ using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Skinning.Editor
namespace osu.Game.Overlays.SkinEditor
{
public partial class SkinSelectionHandler : SelectionHandler<ISkinnableDrawable>
{

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@ -9,7 +9,7 @@ using osu.Game.Localisation;
using osu.Game.Screens.Edit.Components;
using osuTK;
namespace osu.Game.Skinning.Editor
namespace osu.Game.Overlays.SkinEditor
{
internal partial class SkinSettingsToolbox : EditorSidebarSection
{