Change until step to assert for consistency

This commit is contained in:
Bartłomiej Dach 2020-09-27 11:28:20 +02:00
parent 00aea77489
commit 8d9945dea8
1 changed files with 1 additions and 1 deletions

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@ -29,7 +29,7 @@ public void TestGameplayOverlayActivation()
[Test]
public void TestGameplayOverlayActivationPaused()
{
AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled);
AddStep("pause gameplay", () => Player.Pause());
AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered);
}