mirror of https://github.com/ppy/osu
Split out `SceneLibrary` into its own component
This commit is contained in:
parent
d062810ff2
commit
8d85723a62
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@ -6,8 +6,10 @@
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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@ -24,6 +26,7 @@
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Skinning.Editor
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namespace osu.Game.Skinning.Editor
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{
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{
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@ -48,12 +51,6 @@ public class SkinEditor : VisibilityContainer
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[Resolved]
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuColour colours { get; set; }
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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private bool hasBegunMutating;
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private bool hasBegunMutating;
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private Container content;
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private Container content;
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@ -117,47 +114,12 @@ private void load()
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},
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},
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},
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},
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},
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},
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new FillFlowContainer
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new SceneLibrary
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Y = 45,
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Y = 45,
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Height = 30,
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Name = "Scene library",
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Spacing = new Vector2(10),
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Padding = new MarginPadding(10),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new PurpleTriangleButton
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{
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Text = "Song Select",
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Width = 100,
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Height = 30,
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Action = () => game?.PerformFromScreen(screen =>
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{
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if (screen is SongSelect)
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return;
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screen.Push(new PlaySongSelect());
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}, new[] { typeof(SongSelect) })
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},
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new PurpleTriangleButton
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{
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Text = "Gameplay",
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Width = 100,
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Height = 30,
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Action = () => game?.PerformFromScreen(screen =>
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{
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if (screen is Player)
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return;
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var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
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if (replayGeneratingMod != null)
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screen.Push(new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods)));
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}, new[] { typeof(Player) })
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},
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}
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},
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},
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new GridContainer
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new GridContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -226,7 +188,10 @@ void loadBlueprintContainer()
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{
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{
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content.Children = new Drawable[]
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content.Children = new Drawable[]
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{
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{
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new SkinBlueprintContainer(targetScreen),
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new SkinBlueprintContainer(targetScreen)
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{
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Margin = new MarginPadding { Top = 100 },
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}
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};
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};
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}
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}
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}
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}
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@ -345,5 +310,78 @@ public void DeleteItems(ISkinnableDrawable[] items)
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foreach (var item in items)
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foreach (var item in items)
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availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item);
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availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item);
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}
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}
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private class SceneLibrary : CompositeDrawable
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{
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public const float HEIGHT = 30;
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private const float padding = 10;
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[Resolved(canBeNull: true)]
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private OsuGame game { get; set; }
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new OsuScrollContainer(Direction.Horizontal)
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{
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RelativeSizeAxes = Axes.X,
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Height = HEIGHT + padding * 2,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f)
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},
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new FillFlowContainer
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{
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Name = "Scene library",
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Spacing = new Vector2(padding),
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Padding = new MarginPadding(padding),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new PurpleTriangleButton
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{
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Text = "Song Select",
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Width = 100,
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Height = HEIGHT,
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Action = () => game?.PerformFromScreen(screen =>
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{
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if (screen is SongSelect)
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return;
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screen.Push(new PlaySongSelect());
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}, new[] { typeof(SongSelect) })
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},
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new PurpleTriangleButton
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{
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Text = "Gameplay",
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Width = 100,
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Height = HEIGHT,
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Action = () => game?.PerformFromScreen(screen =>
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{
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if (screen is Player)
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return;
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var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
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if (replayGeneratingMod != null)
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screen.Push(new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateReplayScore(beatmap, mods)));
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}, new[] { typeof(Player), typeof(SongSelect) })
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},
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}
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},
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}
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}
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};
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}
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}
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}
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}
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}
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}
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