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https://github.com/ppy/osu
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Merge pull request #21349 from peppy/fix-missing-day-separator
Fix chat day separator not being added on pending message resolution
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commit
8d3b418da0
87
osu.Game.Tests/Visual/Online/TestSceneDrawableChannel.cs
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87
osu.Game.Tests/Visual/Online/TestSceneDrawableChannel.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays.Chat;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestSceneDrawableChannel : OsuTestScene
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{
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private Channel channel = null!;
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private DrawableChannel drawableChannel = null!;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create channel", () => channel = new Channel
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{
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Id = 1,
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Name = "Test channel"
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});
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AddStep("create drawable channel", () => Child = drawableChannel = new DrawableChannel(channel)
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{
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RelativeSizeAxes = Axes.Both
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});
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}
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[Test]
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public void TestDaySeparators()
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{
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var localUser = new APIUser
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{
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Id = 3,
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Username = "LocalUser"
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};
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string uuid = Guid.NewGuid().ToString();
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AddStep("add local echo message", () => channel.AddLocalEcho(new LocalEchoMessage
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{
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Sender = localUser,
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Content = "Hi there all!",
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Timestamp = new DateTimeOffset(2022, 11, 21, 20, 11, 13, TimeSpan.Zero),
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Uuid = uuid
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}));
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AddUntilStep("one day separator present", () => drawableChannel.ChildrenOfType<DaySeparator>().Count() == 1);
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AddStep("add two prior messages to channel", () => channel.AddNewMessages(
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new Message(1)
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{
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Sender = new APIUser
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{
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Id = 1,
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Username = "TestUser"
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},
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Content = "This is a message",
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Timestamp = new DateTimeOffset(2021, 10, 10, 13, 33, 23, TimeSpan.Zero),
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},
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new Message(2)
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{
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Sender = new APIUser
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{
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Id = 2,
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Username = "TestUser2"
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},
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Content = "This is another message",
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Timestamp = new DateTimeOffset(2021, 10, 11, 13, 33, 23, TimeSpan.Zero)
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}));
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AddUntilStep("three day separators present", () => drawableChannel.ChildrenOfType<DaySeparator>().Count() == 3);
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AddStep("resolve pending message", () => channel.ReplaceMessage(channel.Messages.OfType<LocalEchoMessage>().Single(), new Message(3)
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{
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Sender = localUser,
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Content = "Hi there all!",
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Timestamp = new DateTimeOffset(2022, 11, 22, 20, 11, 16, TimeSpan.Zero),
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Uuid = uuid
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}));
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AddUntilStep("three day separators present", () => drawableChannel.ChildrenOfType<DaySeparator>().Count() == 3);
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AddAssert("last day separator is from correct day", () => drawableChannel.ChildrenOfType<DaySeparator>().Last().Date.Date == new DateTime(2022, 11, 22));
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}
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}
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}
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@ -177,8 +177,8 @@ namespace osu.Game.Online.Chat
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protected override float Spacing => 5;
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protected override float DateAlign => 125;
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public StandAloneDaySeparator(DateTimeOffset time)
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: base(time)
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public StandAloneDaySeparator(DateTimeOffset date)
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: base(date)
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{
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}
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@ -22,14 +22,14 @@ namespace osu.Game.Overlays.Chat
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protected virtual float Spacing => 15;
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private readonly DateTimeOffset time;
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public readonly DateTimeOffset Date;
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[Resolved(CanBeNull = true)]
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private OverlayColourProvider? colourProvider { get; set; }
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public DaySeparator(DateTimeOffset time)
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public DaySeparator(DateTimeOffset date)
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{
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this.time = time;
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Date = date;
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Height = 40;
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}
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@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Chat
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Text = time.ToLocalTime().ToLocalisableString(@"dd MMMM yyyy").ToUpper(),
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Text = Date.ToLocalTime().ToLocalisableString(@"dd MMMM yyyy").ToUpper(),
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Font = OsuFont.Torus.With(size: TextSize, weight: FontWeight.SemiBold),
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Colour = colourProvider?.Content1 ?? Colour4.White,
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},
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@ -134,35 +134,22 @@ namespace osu.Game.Overlays.Chat
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foreach (var message in displayMessages)
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{
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if (lastMessage == null || lastMessage.Timestamp.ToLocalTime().Date != message.Timestamp.ToLocalTime().Date)
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ChatLineFlow.Add(CreateDaySeparator(message.Timestamp));
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addDaySeparatorIfRequired(lastMessage, message);
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ChatLineFlow.Add(CreateChatLine(message));
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lastMessage = message;
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}
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var staleMessages = chatLines.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
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int count = staleMessages.Length - Channel.MAX_HISTORY;
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if (count > 0)
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{
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void expireAndAdjustScroll(Drawable d)
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{
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scroll.OffsetScrollPosition(-d.DrawHeight);
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d.Expire();
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}
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for (int i = 0; i < count; i++)
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expireAndAdjustScroll(staleMessages[i]);
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// remove all adjacent day separators after stale message removal
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for (int i = 0; i < ChatLineFlow.Count - 1; i++)
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{
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if (!(ChatLineFlow[i] is DaySeparator)) break;
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if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
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expireAndAdjustScroll(ChatLineFlow[i]);
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}
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removeAdjacentDaySeparators();
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}
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// due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced,
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@ -183,10 +170,46 @@ namespace osu.Game.Overlays.Chat
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ChatLineFlow.Remove(found, false);
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found.Message = updated;
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addDaySeparatorIfRequired(chatLines.LastOrDefault()?.Message, updated);
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ChatLineFlow.Add(found);
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}
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});
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private void addDaySeparatorIfRequired(Message lastMessage, Message message)
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{
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if (lastMessage == null || lastMessage.Timestamp.ToLocalTime().Date != message.Timestamp.ToLocalTime().Date)
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{
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// A day separator is displayed even if no messages are in the channel.
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// If there are no messages after it, the simplest way to ensure it is fresh is to remove it
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// and add a new one instead.
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if (ChatLineFlow.LastOrDefault() is DaySeparator ds)
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ChatLineFlow.Remove(ds, true);
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ChatLineFlow.Add(CreateDaySeparator(message.Timestamp));
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removeAdjacentDaySeparators();
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}
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}
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private void removeAdjacentDaySeparators()
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{
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// remove all adjacent day separators after stale message removal
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for (int i = 0; i < ChatLineFlow.Count - 1; i++)
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{
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if (!(ChatLineFlow[i] is DaySeparator)) break;
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if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
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expireAndAdjustScroll(ChatLineFlow[i]);
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}
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}
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private void expireAndAdjustScroll(Drawable d)
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{
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scroll.OffsetScrollPosition(-d.DrawHeight);
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d.Expire();
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}
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private void messageRemoved(Message removed) => Schedule(() =>
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{
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chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire();
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