Merge pull request #21349 from peppy/fix-missing-day-separator

Fix chat day separator not being added on pending message resolution
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Bartłomiej Dach 2022-11-23 19:38:33 +01:00 committed by GitHub
commit 8d3b418da0
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4 changed files with 132 additions and 22 deletions

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@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneDrawableChannel : OsuTestScene
{
private Channel channel = null!;
private DrawableChannel drawableChannel = null!;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create channel", () => channel = new Channel
{
Id = 1,
Name = "Test channel"
});
AddStep("create drawable channel", () => Child = drawableChannel = new DrawableChannel(channel)
{
RelativeSizeAxes = Axes.Both
});
}
[Test]
public void TestDaySeparators()
{
var localUser = new APIUser
{
Id = 3,
Username = "LocalUser"
};
string uuid = Guid.NewGuid().ToString();
AddStep("add local echo message", () => channel.AddLocalEcho(new LocalEchoMessage
{
Sender = localUser,
Content = "Hi there all!",
Timestamp = new DateTimeOffset(2022, 11, 21, 20, 11, 13, TimeSpan.Zero),
Uuid = uuid
}));
AddUntilStep("one day separator present", () => drawableChannel.ChildrenOfType<DaySeparator>().Count() == 1);
AddStep("add two prior messages to channel", () => channel.AddNewMessages(
new Message(1)
{
Sender = new APIUser
{
Id = 1,
Username = "TestUser"
},
Content = "This is a message",
Timestamp = new DateTimeOffset(2021, 10, 10, 13, 33, 23, TimeSpan.Zero),
},
new Message(2)
{
Sender = new APIUser
{
Id = 2,
Username = "TestUser2"
},
Content = "This is another message",
Timestamp = new DateTimeOffset(2021, 10, 11, 13, 33, 23, TimeSpan.Zero)
}));
AddUntilStep("three day separators present", () => drawableChannel.ChildrenOfType<DaySeparator>().Count() == 3);
AddStep("resolve pending message", () => channel.ReplaceMessage(channel.Messages.OfType<LocalEchoMessage>().Single(), new Message(3)
{
Sender = localUser,
Content = "Hi there all!",
Timestamp = new DateTimeOffset(2022, 11, 22, 20, 11, 16, TimeSpan.Zero),
Uuid = uuid
}));
AddUntilStep("three day separators present", () => drawableChannel.ChildrenOfType<DaySeparator>().Count() == 3);
AddAssert("last day separator is from correct day", () => drawableChannel.ChildrenOfType<DaySeparator>().Last().Date.Date == new DateTime(2022, 11, 22));
}
}
}

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@ -177,8 +177,8 @@ namespace osu.Game.Online.Chat
protected override float Spacing => 5;
protected override float DateAlign => 125;
public StandAloneDaySeparator(DateTimeOffset time)
: base(time)
public StandAloneDaySeparator(DateTimeOffset date)
: base(date)
{
}

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@ -22,14 +22,14 @@ namespace osu.Game.Overlays.Chat
protected virtual float Spacing => 15;
private readonly DateTimeOffset time;
public readonly DateTimeOffset Date;
[Resolved(CanBeNull = true)]
private OverlayColourProvider? colourProvider { get; set; }
public DaySeparator(DateTimeOffset time)
public DaySeparator(DateTimeOffset date)
{
this.time = time;
Date = date;
Height = 40;
}
@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Chat
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Text = time.ToLocalTime().ToLocalisableString(@"dd MMMM yyyy").ToUpper(),
Text = Date.ToLocalTime().ToLocalisableString(@"dd MMMM yyyy").ToUpper(),
Font = OsuFont.Torus.With(size: TextSize, weight: FontWeight.SemiBold),
Colour = colourProvider?.Content1 ?? Colour4.White,
},

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@ -134,35 +134,22 @@ namespace osu.Game.Overlays.Chat
foreach (var message in displayMessages)
{
if (lastMessage == null || lastMessage.Timestamp.ToLocalTime().Date != message.Timestamp.ToLocalTime().Date)
ChatLineFlow.Add(CreateDaySeparator(message.Timestamp));
addDaySeparatorIfRequired(lastMessage, message);
ChatLineFlow.Add(CreateChatLine(message));
lastMessage = message;
}
var staleMessages = chatLines.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
int count = staleMessages.Length - Channel.MAX_HISTORY;
if (count > 0)
{
void expireAndAdjustScroll(Drawable d)
{
scroll.OffsetScrollPosition(-d.DrawHeight);
d.Expire();
}
for (int i = 0; i < count; i++)
expireAndAdjustScroll(staleMessages[i]);
// remove all adjacent day separators after stale message removal
for (int i = 0; i < ChatLineFlow.Count - 1; i++)
{
if (!(ChatLineFlow[i] is DaySeparator)) break;
if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
expireAndAdjustScroll(ChatLineFlow[i]);
}
removeAdjacentDaySeparators();
}
// due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced,
@ -183,10 +170,46 @@ namespace osu.Game.Overlays.Chat
ChatLineFlow.Remove(found, false);
found.Message = updated;
addDaySeparatorIfRequired(chatLines.LastOrDefault()?.Message, updated);
ChatLineFlow.Add(found);
}
});
private void addDaySeparatorIfRequired(Message lastMessage, Message message)
{
if (lastMessage == null || lastMessage.Timestamp.ToLocalTime().Date != message.Timestamp.ToLocalTime().Date)
{
// A day separator is displayed even if no messages are in the channel.
// If there are no messages after it, the simplest way to ensure it is fresh is to remove it
// and add a new one instead.
if (ChatLineFlow.LastOrDefault() is DaySeparator ds)
ChatLineFlow.Remove(ds, true);
ChatLineFlow.Add(CreateDaySeparator(message.Timestamp));
removeAdjacentDaySeparators();
}
}
private void removeAdjacentDaySeparators()
{
// remove all adjacent day separators after stale message removal
for (int i = 0; i < ChatLineFlow.Count - 1; i++)
{
if (!(ChatLineFlow[i] is DaySeparator)) break;
if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
expireAndAdjustScroll(ChatLineFlow[i]);
}
}
private void expireAndAdjustScroll(Drawable d)
{
scroll.OffsetScrollPosition(-d.DrawHeight);
d.Expire();
}
private void messageRemoved(Message removed) => Schedule(() =>
{
chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire();