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https://github.com/ppy/osu
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Add settings modification UI to skin editor
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@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Edit
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{
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protected readonly OsuScrollContainer Scroll;
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protected readonly FillFlowContainer FillFlow;
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protected override Container<Drawable> Content { get; }
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public ScrollingToolboxGroup(string title, float scrollAreaHeight)
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@ -20,7 +22,7 @@ namespace osu.Game.Rulesets.Edit
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{
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RelativeSizeAxes = Axes.X,
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Height = scrollAreaHeight,
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Child = Content = new FillFlowContainer
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Child = Content = FillFlow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -11,10 +12,12 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components.Menus;
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namespace osu.Game.Skinning.Editor
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@ -44,6 +47,8 @@ namespace osu.Game.Skinning.Editor
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private Container content;
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private EditorToolboxGroup settingsToolbox;
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public SkinEditor(Drawable targetScreen)
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{
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RelativeSizeAxes = Axes.Both;
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@ -103,7 +108,8 @@ namespace osu.Game.Skinning.Editor
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension()
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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@ -119,6 +125,11 @@ namespace osu.Game.Skinning.Editor
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{
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RelativeSizeAxes = Axes.Both,
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},
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settingsToolbox = new SkinSettingsToolbox
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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}
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}
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}
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}
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@ -143,12 +154,15 @@ namespace osu.Game.Skinning.Editor
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hasBegunMutating = false;
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Scheduler.AddOnce(skinChanged);
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}, true);
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SelectedComponents.BindCollectionChanged(selectionChanged);
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}
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public void UpdateTargetScreen(Drawable targetScreen)
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{
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this.targetScreen = targetScreen;
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SelectedComponents.Clear();
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Scheduler.AddOnce(loadBlueprintContainer);
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void loadBlueprintContainer()
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@ -210,6 +224,18 @@ namespace osu.Game.Skinning.Editor
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SelectedComponents.Add(component);
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}
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private void selectionChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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settingsToolbox.Clear();
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var first = SelectedComponents.OfType<Drawable>().FirstOrDefault();
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if (first != null)
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{
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settingsToolbox.Children = first.CreateSettingsControls().ToArray();
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}
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}
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private IEnumerable<ISkinnableTarget> availableTargets => targetScreen.ChildrenOfType<ISkinnableTarget>();
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private ISkinnableTarget getTarget(SkinnableTarget target)
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@ -101,9 +101,11 @@ namespace osu.Game.Skinning.Editor
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private void editorVisibilityChanged(ValueChangedEvent<Visibility> visibility)
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{
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const float toolbar_padding_requirement = 0.18f;
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if (visibility.NewValue == Visibility.Visible)
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{
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target.SetCustomRect(new RectangleF(0.18f, 0.1f, VISIBLE_TARGET_SCALE, VISIBLE_TARGET_SCALE), true);
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target.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.1f, 0.8f - toolbar_padding_requirement, 0.7f), true);
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}
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else
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{
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23
osu.Game/Skinning/Editor/SkinSettingsToolbox.cs
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23
osu.Game/Skinning/Editor/SkinSettingsToolbox.cs
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@ -0,0 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Edit;
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using osuTK;
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namespace osu.Game.Skinning.Editor
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{
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internal class SkinSettingsToolbox : ScrollingToolboxGroup
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{
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public const float WIDTH = 200;
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public SkinSettingsToolbox()
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: base("Settings", 600)
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{
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RelativeSizeAxes = Axes.None;
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Width = WIDTH;
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FillFlow.Spacing = new Vector2(10);
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}
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}
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}
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