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Remove unused proxy layer
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@ -300,8 +300,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
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}
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public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => sliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos);
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private class DefaultSliderBody : PlaySliderBody
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