mirror of https://github.com/ppy/osu
Add failing test cases
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Osu.Skinning.Legacy;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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#nullable enable
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[HeadlessTest]
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public class LegacyMainCirclePieceTest : OsuTestScene
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{
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private static readonly object?[][] texture_priority_cases =
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{
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// default priority lookup
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new object?[]
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{
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// available textures
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new[] { @"hitcircle", @"hitcircleoverlay" },
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// priority lookup
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@"",
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// expected circle and overlay
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@"hitcircle", @"hitcircleoverlay",
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},
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// custom priority lookup
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new object?[]
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{
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new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircle", @"sliderstartcircleoverlay" },
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@"sliderstartcircle",
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@"sliderstartcircle", @"sliderstartcircleoverlay",
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},
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// when no sprites are available for the specified prefix, fall back to "hitcircle"/"hitcircleoverlay".
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new object?[]
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{
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new[] { @"hitcircle", @"hitcircleoverlay" },
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@"sliderstartcircle",
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@"hitcircle", @"hitcircleoverlay",
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},
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// when a circle is available for the specified prefix but no overlay exists, no overlay is displayed.
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new object?[]
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{
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new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircle" },
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@"sliderstartcircle",
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@"sliderstartcircle", null
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},
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// when no circle is available for the specified prefix but an overlay exists, the overlay is ignored.
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new object?[]
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{
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new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircleoverlay" },
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@"sliderstartcircle",
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@"hitcircle", @"hitcircleoverlay",
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}
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};
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[TestCaseSource(nameof(texture_priority_cases))]
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public void TestTexturePriorities(string[] textureFilenames, string priorityLookup, string? expectedCircle, string? expectedOverlay)
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{
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Sprite? circleSprite = null;
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Sprite? overlaySprite = null;
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AddStep("load circle piece", () =>
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{
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Child = new DependencyProvidingContainer
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{
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CachedDependencies = new (Type, object)[]
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{
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(typeof(ISkinSource), new TestSkin(textureFilenames))
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},
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Child = new LegacyMainCirclePiece(priorityLookup, false),
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};
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var sprites = this.ChildrenOfType<Sprite>().Where(s => s.Texture.AssetName != null).DistinctBy(s => s.Texture.AssetName).ToArray();
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Debug.Assert(sprites.Length <= 2);
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circleSprite = sprites.ElementAtOrDefault(0);
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overlaySprite = sprites.ElementAtOrDefault(1);
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});
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AddAssert("check circle sprite", () => circleSprite?.Texture?.AssetName == expectedCircle);
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AddAssert("check overlay sprite", () => overlaySprite?.Texture?.AssetName == expectedOverlay);
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}
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private class TestSkin : ISkinSource
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{
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private readonly string[] textureFilenames;
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public TestSkin(string[] textureFilenames)
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{
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this.textureFilenames = textureFilenames;
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}
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public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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if (textureFilenames.Contains(componentName))
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return new Texture(1, 1) { AssetName = componentName };
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return null;
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}
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public event Action SourceChanged
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{
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add { }
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remove { }
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}
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public IEnumerable<ISkin> AllSources { get; } = Enumerable.Empty<ISkin>();
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public Drawable? GetDrawableComponent(ISkinComponent component) => null;
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public ISample? GetSample(ISampleInfo sampleInfo) => null;
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public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
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where TLookup : notnull
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where TValue : notnull
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=> null;
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public ISkin? FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -43,7 +44,8 @@ public LegacyMainCirclePiece(string priorityLookup = null, bool hasNumber = true
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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[Resolved]
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[Resolved(canBeNull: true)]
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[CanBeNull]
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private DrawableHitObject drawableObject { get; set; }
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[Resolved]
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@ -107,8 +109,11 @@ private void load()
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if (overlayAboveNumber)
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OverlayLayer.ChangeChildDepth(hitCircleOverlay, float.MinValue);
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accentColour.BindTo(drawableObject.AccentColour);
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if (drawableOsuObject != null)
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{
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accentColour.BindTo(drawableOsuObject.AccentColour);
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indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
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}
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Texture getTextureWithFallback(string name)
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{
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@ -149,15 +154,17 @@ protected override void LoadComplete()
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if (hasNumber)
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indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
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if (drawableObject != null)
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drawableObject.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableObject, drawableObject.State.Value);
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updateStateTransforms(drawableObject, drawableObject?.State.Value ?? ArmedState.Idle);
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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const double legacy_fade_duration = 240;
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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using (BeginAbsoluteSequence(drawableObject?.HitStateUpdateTime ?? 0))
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{
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switch (state)
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{
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