mirror of https://github.com/ppy/osu
Add failing test cases
This commit is contained in:
parent
c8b3836d8d
commit
8d0dd3961e
|
@ -0,0 +1,133 @@
|
||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.OpenGL.Textures;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[HeadlessTest]
|
||||||
|
public class LegacyMainCirclePieceTest : OsuTestScene
|
||||||
|
{
|
||||||
|
private static readonly object?[][] texture_priority_cases =
|
||||||
|
{
|
||||||
|
// default priority lookup
|
||||||
|
new object?[]
|
||||||
|
{
|
||||||
|
// available textures
|
||||||
|
new[] { @"hitcircle", @"hitcircleoverlay" },
|
||||||
|
// priority lookup
|
||||||
|
@"",
|
||||||
|
// expected circle and overlay
|
||||||
|
@"hitcircle", @"hitcircleoverlay",
|
||||||
|
},
|
||||||
|
// custom priority lookup
|
||||||
|
new object?[]
|
||||||
|
{
|
||||||
|
new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircle", @"sliderstartcircleoverlay" },
|
||||||
|
@"sliderstartcircle",
|
||||||
|
@"sliderstartcircle", @"sliderstartcircleoverlay",
|
||||||
|
},
|
||||||
|
// when no sprites are available for the specified prefix, fall back to "hitcircle"/"hitcircleoverlay".
|
||||||
|
new object?[]
|
||||||
|
{
|
||||||
|
new[] { @"hitcircle", @"hitcircleoverlay" },
|
||||||
|
@"sliderstartcircle",
|
||||||
|
@"hitcircle", @"hitcircleoverlay",
|
||||||
|
},
|
||||||
|
// when a circle is available for the specified prefix but no overlay exists, no overlay is displayed.
|
||||||
|
new object?[]
|
||||||
|
{
|
||||||
|
new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircle" },
|
||||||
|
@"sliderstartcircle",
|
||||||
|
@"sliderstartcircle", null
|
||||||
|
},
|
||||||
|
// when no circle is available for the specified prefix but an overlay exists, the overlay is ignored.
|
||||||
|
new object?[]
|
||||||
|
{
|
||||||
|
new[] { @"hitcircle", @"hitcircleoverlay", @"sliderstartcircleoverlay" },
|
||||||
|
@"sliderstartcircle",
|
||||||
|
@"hitcircle", @"hitcircleoverlay",
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
[TestCaseSource(nameof(texture_priority_cases))]
|
||||||
|
public void TestTexturePriorities(string[] textureFilenames, string priorityLookup, string? expectedCircle, string? expectedOverlay)
|
||||||
|
{
|
||||||
|
Sprite? circleSprite = null;
|
||||||
|
Sprite? overlaySprite = null;
|
||||||
|
|
||||||
|
AddStep("load circle piece", () =>
|
||||||
|
{
|
||||||
|
Child = new DependencyProvidingContainer
|
||||||
|
{
|
||||||
|
CachedDependencies = new (Type, object)[]
|
||||||
|
{
|
||||||
|
(typeof(ISkinSource), new TestSkin(textureFilenames))
|
||||||
|
},
|
||||||
|
Child = new LegacyMainCirclePiece(priorityLookup, false),
|
||||||
|
};
|
||||||
|
|
||||||
|
var sprites = this.ChildrenOfType<Sprite>().Where(s => s.Texture.AssetName != null).DistinctBy(s => s.Texture.AssetName).ToArray();
|
||||||
|
Debug.Assert(sprites.Length <= 2);
|
||||||
|
|
||||||
|
circleSprite = sprites.ElementAtOrDefault(0);
|
||||||
|
overlaySprite = sprites.ElementAtOrDefault(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("check circle sprite", () => circleSprite?.Texture?.AssetName == expectedCircle);
|
||||||
|
AddAssert("check overlay sprite", () => overlaySprite?.Texture?.AssetName == expectedOverlay);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestSkin : ISkinSource
|
||||||
|
{
|
||||||
|
private readonly string[] textureFilenames;
|
||||||
|
|
||||||
|
public TestSkin(string[] textureFilenames)
|
||||||
|
{
|
||||||
|
this.textureFilenames = textureFilenames;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||||
|
{
|
||||||
|
if (textureFilenames.Contains(componentName))
|
||||||
|
return new Texture(1, 1) { AssetName = componentName };
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public event Action SourceChanged
|
||||||
|
{
|
||||||
|
add { }
|
||||||
|
remove { }
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<ISkin> AllSources { get; } = Enumerable.Empty<ISkin>();
|
||||||
|
public Drawable? GetDrawableComponent(ISkinComponent component) => null;
|
||||||
|
public ISample? GetSample(ISampleInfo sampleInfo) => null;
|
||||||
|
|
||||||
|
public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
|
||||||
|
where TLookup : notnull
|
||||||
|
where TValue : notnull
|
||||||
|
=> null;
|
||||||
|
|
||||||
|
public ISkin? FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,6 +1,7 @@
|
||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
@ -43,7 +44,8 @@ public LegacyMainCirclePiece(string priorityLookup = null, bool hasNumber = true
|
||||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved(canBeNull: true)]
|
||||||
|
[CanBeNull]
|
||||||
private DrawableHitObject drawableObject { get; set; }
|
private DrawableHitObject drawableObject { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
|
@ -107,8 +109,11 @@ private void load()
|
||||||
if (overlayAboveNumber)
|
if (overlayAboveNumber)
|
||||||
OverlayLayer.ChangeChildDepth(hitCircleOverlay, float.MinValue);
|
OverlayLayer.ChangeChildDepth(hitCircleOverlay, float.MinValue);
|
||||||
|
|
||||||
accentColour.BindTo(drawableObject.AccentColour);
|
if (drawableOsuObject != null)
|
||||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
{
|
||||||
|
accentColour.BindTo(drawableOsuObject.AccentColour);
|
||||||
|
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||||
|
}
|
||||||
|
|
||||||
Texture getTextureWithFallback(string name)
|
Texture getTextureWithFallback(string name)
|
||||||
{
|
{
|
||||||
|
@ -149,15 +154,17 @@ protected override void LoadComplete()
|
||||||
if (hasNumber)
|
if (hasNumber)
|
||||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||||
|
|
||||||
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
if (drawableObject != null)
|
||||||
updateStateTransforms(drawableObject, drawableObject.State.Value);
|
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
|
||||||
|
|
||||||
|
updateStateTransforms(drawableObject, drawableObject?.State.Value ?? ArmedState.Idle);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
const double legacy_fade_duration = 240;
|
const double legacy_fade_duration = 240;
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
|
using (BeginAbsoluteSequence(drawableObject?.HitStateUpdateTime ?? 0))
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue