Add legacy beatmap skin test scene with combo colours tests

This commit is contained in:
Salman Ahmed 2019-12-21 12:26:58 +03:00
parent 272d7d0ca9
commit 8d0dd1497b
1 changed files with 173 additions and 0 deletions

View File

@ -0,0 +1,173 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneLegacyBeatmapSkin : OsuTestScene
{
[Resolved]
private AudioManager audio { get; set; }
[Test]
public void TestBeatmapComboColours()
{
ExposedPlayer player = null;
ISkin gameplaySkin = null;
IReadOnlyList<Color4> colours = null;
AddStep("load beatmap", () => player = loadBeatmap(false, true));
AddUntilStep("wait for player", () => player.IsLoaded);
AddStep("attach skin requester", () => gameplaySkin = addSkinRequester(player));
AddStep("retrieve combo colours", () => colours = gameplaySkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value);
AddAssert("is beatmap colours", () => colours.SequenceEqual(TestBeatmapSkin.Colours));
}
[Test]
public void TestEmptyBeatmapComboColours()
{
ExposedPlayer player = null;
ISkin gameplaySkin = null;
IReadOnlyList<Color4> colours = null;
AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
AddUntilStep("wait for player", () => player.IsLoaded);
AddStep("attach skin requester", () => gameplaySkin = addSkinRequester(player));
AddStep("retrieve combo colours", () => colours = gameplaySkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value);
AddAssert("is default skin colours", () => colours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
[Test]
public void TestEmptyBeatmapCustomSkinColours()
{
ExposedPlayer player = null;
ISkin gameplaySkin = null;
IReadOnlyList<Color4> colours = null;
AddStep("load no-colour beatmap", () => player = loadBeatmap(true, false));
AddUntilStep("wait for player", () => player.IsLoaded);
AddStep("attach skin requester", () => gameplaySkin = addSkinRequester(player));
AddStep("retrieve combo colours", () => colours = gameplaySkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value);
AddAssert("is custom skin colours", () => colours.SequenceEqual(TestSkin.Colours));
}
private ExposedPlayer loadBeatmap(bool skinHasCustomColours, bool beatmapHasCustomColours)
{
ExposedPlayer player;
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasCustomColours);
Child = new SkinProvidingContainer(new TestSkin(skinHasCustomColours))
.WithChild(new OsuScreenStack(player = new ExposedPlayer()) { RelativeSizeAxes = Axes.Both });
return player;
}
private ISkin addSkinRequester(ExposedPlayer player)
{
SkinRequester skin;
player.BeatmapSkinContainer.Add(skin = new SkinRequester());
return skin;
}
private class SkinRequester : Component, ISkin
{
[Resolved]
private ISkinSource skin { get; set; }
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
public Texture GetTexture(string componentName) => skin.GetTexture(componentName);
public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
}
private class ExposedPlayer : Player
{
public ExposedPlayer()
: base(false, false)
{
}
public BeatmapSkinProvidingContainer BeatmapSkinContainer => GameplayClockContainer.OfType<ScalingContainer>().First().OfType<BeatmapSkinProvidingContainer>().First();
}
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly bool hasColours;
public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
: base(new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo(),
Ruleset = new OsuRuleset().RulesetInfo,
},
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
}, null, null, audio)
{
this.hasColours = hasColours;
}
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
}
private class TestBeatmapSkin : LegacyBeatmapSkin
{
public static Color4[] Colours { get; } =
{
new Color4(50, 100, 150, 255),
new Color4(40, 80, 120, 255),
};
public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
: base(beatmap, new ResourceStore<byte[]>(), null)
{
if (hasColours)
Configuration.AddComboColours(Colours);
}
}
private class TestSkin : LegacySkin
{
public static Color4[] Colours { get; } =
{
new Color4(10, 100, 150, 255),
new Color4(20, 20, 20, 255),
};
public TestSkin(bool hasCustomColours)
: base(new SkinInfo(), null, null, string.Empty)
{
if (hasCustomColours)
Configuration.AddComboColours(Colours);
}
}
}
}