mirror of https://github.com/ppy/osu
Add legacy beatmap skin test scene with combo colours tests
This commit is contained in:
parent
272d7d0ca9
commit
8d0dd1497b
|
@ -0,0 +1,173 @@
|
|||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneLegacyBeatmapSkin : OsuTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapComboColours()
|
||||
{
|
||||
ExposedPlayer player = null;
|
||||
ISkin gameplaySkin = null;
|
||||
IReadOnlyList<Color4> colours = null;
|
||||
|
||||
AddStep("load beatmap", () => player = loadBeatmap(false, true));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
AddStep("attach skin requester", () => gameplaySkin = addSkinRequester(player));
|
||||
|
||||
AddStep("retrieve combo colours", () => colours = gameplaySkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value);
|
||||
AddAssert("is beatmap colours", () => colours.SequenceEqual(TestBeatmapSkin.Colours));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEmptyBeatmapComboColours()
|
||||
{
|
||||
ExposedPlayer player = null;
|
||||
ISkin gameplaySkin = null;
|
||||
IReadOnlyList<Color4> colours = null;
|
||||
|
||||
AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
AddStep("attach skin requester", () => gameplaySkin = addSkinRequester(player));
|
||||
|
||||
AddStep("retrieve combo colours", () => colours = gameplaySkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value);
|
||||
AddAssert("is default skin colours", () => colours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEmptyBeatmapCustomSkinColours()
|
||||
{
|
||||
ExposedPlayer player = null;
|
||||
ISkin gameplaySkin = null;
|
||||
IReadOnlyList<Color4> colours = null;
|
||||
|
||||
AddStep("load no-colour beatmap", () => player = loadBeatmap(true, false));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
AddStep("attach skin requester", () => gameplaySkin = addSkinRequester(player));
|
||||
|
||||
AddStep("retrieve combo colours", () => colours = gameplaySkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value);
|
||||
AddAssert("is custom skin colours", () => colours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
private ExposedPlayer loadBeatmap(bool skinHasCustomColours, bool beatmapHasCustomColours)
|
||||
{
|
||||
ExposedPlayer player;
|
||||
|
||||
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasCustomColours);
|
||||
Child = new SkinProvidingContainer(new TestSkin(skinHasCustomColours))
|
||||
.WithChild(new OsuScreenStack(player = new ExposedPlayer()) { RelativeSizeAxes = Axes.Both });
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
private ISkin addSkinRequester(ExposedPlayer player)
|
||||
{
|
||||
SkinRequester skin;
|
||||
player.BeatmapSkinContainer.Add(skin = new SkinRequester());
|
||||
return skin;
|
||||
}
|
||||
|
||||
private class SkinRequester : Component, ISkin
|
||||
{
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; }
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
|
||||
|
||||
public Texture GetTexture(string componentName) => skin.GetTexture(componentName);
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
private class ExposedPlayer : Player
|
||||
{
|
||||
public ExposedPlayer()
|
||||
: base(false, false)
|
||||
{
|
||||
}
|
||||
|
||||
public BeatmapSkinProvidingContainer BeatmapSkinContainer => GameplayClockContainer.OfType<ScalingContainer>().First().OfType<BeatmapSkinProvidingContainer>().First();
|
||||
}
|
||||
|
||||
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
||||
{
|
||||
private readonly bool hasColours;
|
||||
|
||||
public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
|
||||
: base(new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
|
||||
}, null, null, audio)
|
||||
{
|
||||
this.hasColours = hasColours;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
|
||||
}
|
||||
|
||||
private class TestBeatmapSkin : LegacyBeatmapSkin
|
||||
{
|
||||
public static Color4[] Colours { get; } =
|
||||
{
|
||||
new Color4(50, 100, 150, 255),
|
||||
new Color4(40, 80, 120, 255),
|
||||
};
|
||||
|
||||
public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
|
||||
: base(beatmap, new ResourceStore<byte[]>(), null)
|
||||
{
|
||||
if (hasColours)
|
||||
Configuration.AddComboColours(Colours);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSkin : LegacySkin
|
||||
{
|
||||
public static Color4[] Colours { get; } =
|
||||
{
|
||||
new Color4(10, 100, 150, 255),
|
||||
new Color4(20, 20, 20, 255),
|
||||
};
|
||||
|
||||
public TestSkin(bool hasCustomColours)
|
||||
: base(new SkinInfo(), null, null, string.Empty)
|
||||
{
|
||||
if (hasCustomColours)
|
||||
Configuration.AddComboColours(Colours);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue