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https://github.com/ppy/osu
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Fix regressions caused by overlay class.
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b425d14ea1
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@ -97,7 +97,6 @@ namespace osu.Game
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OnHome = delegate { MainMenu?.MakeCurrent(); },
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OnSettings = Options.ToggleVisibility,
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OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
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Alpha = 0.001f,
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},
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Chat = new ChatConsole(API),
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new VolumeControl
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@ -112,12 +111,6 @@ namespace osu.Game
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}
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});
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Toolbar.State = Visibility.Hidden;
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Toolbar.Flush();
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Chat.State = Visibility.Hidden;
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Chat.Flush();
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intro.ModePushed += modeAdded;
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intro.Exited += modeRemoved;
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@ -3,8 +3,20 @@ using osu.Framework.Graphics.Containers;
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namespace osu.Game.Overlays
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{
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/// <summary>
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/// An element which starts hidden and can be toggled to visible.
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/// </summary>
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public abstract class Overlay : Container, IStateful<Visibility>
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{
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public override void Load(BaseGame game)
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{
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base.Load(game);
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//TODO: init code using Alpha or IsVisible override to ensure we don't call Load on children before we first get unhidden.
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PopOut();
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Flush();
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}
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private Visibility state;
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public Visibility State
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{
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@ -30,9 +42,9 @@ namespace osu.Game.Overlays
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protected abstract void PopOut();
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public void ToggleVisibility()
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=> State = (State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible);
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public void ToggleVisibility() => State = (State == Visibility.Visible ? Visibility.Hidden : Visibility.Visible);
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}
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public enum Visibility
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{
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Hidden,
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