Merge pull request #9068 from peppy/skinnable-sound-drawable-sample

Use DrawableSample in SkinnableSound class
This commit is contained in:
Dan Balasescu 2020-05-21 12:54:51 +09:00 committed by GitHub
commit 8c6f5d2933
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 32 additions and 51 deletions

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@ -11,7 +11,6 @@ using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Threading;
using osu.Framework.Audio;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
@ -96,8 +95,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </remarks>
protected virtual float SamplePlaybackPosition => 0.5f;
private readonly BindableDouble balanceAdjust = new BindableDouble();
private BindableList<HitSampleInfo> samplesBindable;
private Bindable<double> startTimeBindable;
private Bindable<bool> userPositionalHitSounds;
@ -173,7 +170,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
Samples.AddAdjustment(AdjustableProperty.Balance, balanceAdjust);
AddInternal(Samples);
}
@ -360,8 +356,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
const float balance_adjust_amount = 0.4f;
balanceAdjust.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0);
Samples?.Play();
if (Samples != null)
{
Samples.Balance.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0);
Samples.Play();
}
}
protected override void Update()

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@ -4,11 +4,11 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
namespace osu.Game.Skinning
@ -17,25 +17,32 @@ namespace osu.Game.Skinning
{
private readonly ISampleInfo[] hitSamples;
private List<(AdjustableProperty property, BindableDouble bindable)> adjustments;
private SampleChannel[] channels;
[Resolved]
private ISampleStore samples { get; set; }
public SkinnableSound(ISampleInfo hitSamples)
: this(new[] { hitSamples })
{
}
public SkinnableSound(IEnumerable<ISampleInfo> hitSamples)
{
this.hitSamples = hitSamples.ToArray();
}
public SkinnableSound(ISampleInfo hitSamples)
{
this.hitSamples = new[] { hitSamples };
InternalChild = samplesContainer = new AudioContainer<DrawableSample>();
}
private bool looping;
private readonly AudioContainer<DrawableSample> samplesContainer;
public BindableNumber<double> Volume => samplesContainer.Volume;
public BindableNumber<double> Balance => samplesContainer.Balance;
public BindableNumber<double> Frequency => samplesContainer.Frequency;
public BindableNumber<double> Tempo => samplesContainer.Tempo;
public bool Looping
{
get => looping;
@ -45,33 +52,23 @@ namespace osu.Game.Skinning
looping = value;
channels?.ForEach(c => c.Looping = looping);
samplesContainer.ForEach(c => c.Looping = looping);
}
}
public void Play() => channels?.ForEach(c => c.Play());
public void Stop() => channels?.ForEach(c => c.Stop());
public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
public void Play() => samplesContainer.ForEach(c =>
{
if (adjustments == null) adjustments = new List<(AdjustableProperty, BindableDouble)>();
if (c.AggregateVolume.Value > 0)
c.Play();
});
adjustments.Add((type, adjustBindable));
channels?.ForEach(c => c.AddAdjustment(type, adjustBindable));
}
public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable)
{
adjustments?.Remove((type, adjustBindable));
channels?.ForEach(c => c.RemoveAdjustment(type, adjustBindable));
}
public void Stop() => samplesContainer.ForEach(c => c.Stop());
public override bool IsPresent => Scheduler.HasPendingTasks;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
channels = hitSamples.Select(s =>
var channels = hitSamples.Select(s =>
{
var ch = skin.GetSample(s);
@ -88,27 +85,12 @@ namespace osu.Game.Skinning
{
ch.Looping = looping;
ch.Volume.Value = s.Volume / 100.0;
if (adjustments != null)
{
foreach (var (property, bindable) in adjustments)
ch.AddAdjustment(property, bindable);
}
}
return ch;
}).Where(c => c != null).ToArray();
}
}).Where(c => c != null);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (channels != null)
{
foreach (var c in channels)
c.Dispose();
}
samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c));
}
}
}