mirror of
https://github.com/ppy/osu
synced 2024-12-30 19:02:27 +00:00
Fix cases of dynamically assigning Beatmap
s to BeatmapSetInfo
using list assignment
This commit is contained in:
parent
49c2cb9125
commit
8c60f37508
@ -584,7 +584,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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{
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OnlineID = 1,
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Metadata = metadata,
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Beatmaps = new List<BeatmapInfo>
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Beatmaps =
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{
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new BeatmapInfo
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{
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@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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@ -143,8 +143,11 @@ namespace osu.Game.Tests.Online
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var beatmap = decoder.Decode(reader);
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info = beatmap.BeatmapInfo;
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info.BeatmapSet.Beatmaps = new List<BeatmapInfo> { info };
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info.BeatmapSet.Metadata = info.Metadata;
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info.Metadata = info.Metadata;
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Debug.Assert(info.BeatmapSet != null);
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info.BeatmapSet.Beatmaps.Add(info);
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info.MD5Hash = stream.ComputeMD5Hash();
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info.Hash = stream.ComputeSHA2Hash();
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}
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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Menus
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// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
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AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo
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{
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Beatmaps = new List<BeatmapInfo>
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Beatmaps =
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{
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new BeatmapInfo
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{
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@ -47,6 +47,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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beatmaps = new List<BeatmapInfo>();
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var beatmapSetInfo = new BeatmapSetInfo
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{
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OnlineID = 10,
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Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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DateAdded = DateTimeOffset.UtcNow
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};
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for (int i = 0; i < 8; ++i)
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{
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int beatmapId = 10 * 10 + i;
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@ -54,29 +61,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
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int length = RNG.Next(30000, 200000);
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double bpm = RNG.NextSingle(80, 200);
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beatmaps.Add(new BeatmapInfo
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var metadata = new BeatmapMetadata
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{
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Artist = "Some Artist",
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Title = "Some Beatmap",
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AuthorString = "Some Author"
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};
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var beatmap = new BeatmapInfo
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{
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Ruleset = rulesets.GetRuleset(i % 4),
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OnlineID = beatmapId,
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Length = length,
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BPM = bpm,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty()
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});
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};
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beatmaps.Add(beatmap);
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beatmapSetInfo.Beatmaps.Add(beatmap);
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}
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manager.Import(new BeatmapSetInfo
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{
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OnlineID = 10,
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Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
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Metadata = new BeatmapMetadata
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{
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Artist = "Some Artist",
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Title = "Some Beatmap",
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AuthorString = "Some Author"
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},
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Beatmaps = beatmaps,
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DateAdded = DateTimeOffset.UtcNow
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}).Wait();
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manager.Import(beatmapSetInfo).Wait();
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}
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public override void SetUpSteps()
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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@ -42,7 +41,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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var beatmaps = new List<BeatmapInfo>();
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var metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = "Some Artist " + RNG.Next(0, 9),
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Title = "Some Song (set id 10)",
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AuthorString = "Some Guy " + RNG.Next(0, 9),
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};
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var beatmapSet = new BeatmapSetInfo
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{
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OnlineID = 10,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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DateAdded = DateTimeOffset.UtcNow,
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};
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for (int i = 0; i < 6; i++)
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{
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@ -51,12 +63,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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int length = RNG.Next(30000, 200000);
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double bpm = RNG.NextSingle(80, 200);
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beatmaps.Add(new BeatmapInfo
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beatmapSet.Beatmaps.Add(new BeatmapInfo
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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OnlineID = beatmapId,
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DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
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Length = length,
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Metadata = metadata,
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BPM = bpm,
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BaseDifficulty = new BeatmapDifficulty
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{
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@ -65,20 +78,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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}
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manager.Import(new BeatmapSetInfo
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{
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OnlineID = 10,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = "Some Artist " + RNG.Next(0, 9),
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Title = $"Some Song (set id 10), max bpm {beatmaps.Max(b => b.BPM):0.#})",
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AuthorString = "Some Guy " + RNG.Next(0, 9),
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},
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Beatmaps = beatmaps,
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DateAdded = DateTimeOffset.UtcNow,
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}).Wait();
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manager.Import(beatmapSet).Wait();
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}
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public override void SetUpSteps()
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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@ -110,7 +109,7 @@ namespace osu.Game.Tests.Visual.Navigation
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Hash = Guid.NewGuid().ToString(),
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OnlineID = i,
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Metadata = metadata,
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Beatmaps = new List<BeatmapInfo>
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Beatmaps =
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{
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new BeatmapInfo
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{
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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@ -41,7 +40,7 @@ namespace osu.Game.Tests.Visual.Navigation
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Hash = Guid.NewGuid().ToString(),
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OnlineID = 1,
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Metadata = metadata,
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Beatmaps = new List<BeatmapInfo>
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Beatmaps =
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{
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new BeatmapInfo
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{
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@ -836,23 +836,27 @@ namespace osu.Game.Tests.Visual.SongSelect
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private BeatmapSetInfo createTestBeatmapSet(int id, bool randomDifficultyCount = false)
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{
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return new BeatmapSetInfo
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var metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
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Title = $"test set #{id}!",
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AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
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};
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var beatmapSet = new BeatmapSetInfo
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{
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ID = id,
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OnlineID = id,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
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Title = $"test set #{id}!",
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AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
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},
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Beatmaps = getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3).ToList()
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};
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foreach (var b in getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3, metadata))
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beatmapSet.Beatmaps.Add(b);
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return beatmapSet;
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}
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private IEnumerable<BeatmapInfo> getBeatmaps(int count)
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private IEnumerable<BeatmapInfo> getBeatmaps(int count, BeatmapMetadata metadata)
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{
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int id = 0;
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@ -872,6 +876,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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DifficultyName = version,
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StarRating = diff,
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Ruleset = new OsuRuleset().RulesetInfo,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = diff,
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@ -882,19 +887,18 @@ namespace osu.Game.Tests.Visual.SongSelect
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private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
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{
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var metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
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Title = $"test set #{id}!",
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AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
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};
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var toReturn = new BeatmapSetInfo
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{
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ID = id,
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OnlineID = id,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
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Title = $"test set #{id}!",
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AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
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},
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Beatmaps = new List<BeatmapInfo>(),
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};
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for (int b = 1; b < 101; b++)
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@ -902,10 +906,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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toReturn.Beatmaps.Add(new BeatmapInfo
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{
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OnlineID = b * 10,
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Path = $"extra{b}.osu",
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DifficultyName = $"Extra {b}",
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Ruleset = rulesets.GetRuleset((b - 1) % 4),
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StarRating = 2,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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@ -182,18 +182,18 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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Hash = Guid.NewGuid().ToString(),
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OnlineID = importID,
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Metadata = metadata,
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Beatmaps = difficultyRulesets.Select((ruleset, difficultyIndex) => new BeatmapInfo
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{
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OnlineID = importID * 1024 + difficultyIndex,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty(),
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Ruleset = ruleset,
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StarRating = difficultyIndex + 1,
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DifficultyName = $"SR{difficultyIndex + 1}"
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}).ToList()
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};
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beatmapSet.Beatmaps.AddRange(difficultyRulesets.Select((ruleset, difficultyIndex) => new BeatmapInfo
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{
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OnlineID = importID * 1024 + difficultyIndex,
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Metadata = metadata,
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BaseDifficulty = new BeatmapDifficulty(),
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Ruleset = ruleset,
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StarRating = difficultyIndex + 1,
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DifficultyName = $"SR{difficultyIndex + 1}"
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}));
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return Game.BeatmapManager.Import(beatmapSet).Result.Value;
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}
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@ -907,7 +907,20 @@ namespace osu.Game.Tests.Visual.SongSelect
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int setId = getImportId();
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var beatmaps = new List<BeatmapInfo>();
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var beatmapSet = new BeatmapSetInfo
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{
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OnlineID = setId,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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DateAdded = DateTimeOffset.UtcNow,
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};
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var metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = "Some Artist " + RNG.Next(0, 9),
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Title = $"Some Song (set id {setId})",
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AuthorString = "Some Guy " + RNG.Next(0, 9),
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};
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for (int i = 0; i < countPerRuleset; i++)
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{
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@ -916,12 +929,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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int length = RNG.Next(30000, 200000);
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double bpm = RNG.NextSingle(80, 200);
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beatmaps.Add(new BeatmapInfo
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beatmapSet.Beatmaps.Add(new BeatmapInfo
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{
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Ruleset = getRuleset(),
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OnlineID = beatmapId,
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DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
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Length = length,
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Metadata = metadata,
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BPM = bpm,
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BaseDifficulty = new BeatmapDifficulty
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{
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@ -930,20 +944,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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});
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}
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return new BeatmapSetInfo
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{
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OnlineID = setId,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Metadata = new BeatmapMetadata
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{
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// Create random metadata, then we can check if sorting works based on these
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Artist = "Some Artist " + RNG.Next(0, 9),
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Title = $"Some Song (set id {setId}, max bpm {beatmaps.Max(b => b.BPM):0.#})",
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AuthorString = "Some Guy " + RNG.Next(0, 9),
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},
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Beatmaps = beatmaps,
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DateAdded = DateTimeOffset.UtcNow,
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};
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return beatmapSet;
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}
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protected override void Dispose(bool isDisposing)
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@ -82,7 +82,7 @@ namespace osu.Game.Beatmaps
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protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
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{
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if (archive != null)
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beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
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beatmapSet.Beatmaps.AddRange(createBeatmapDifficulties(beatmapSet.Files));
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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{
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@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Text;
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using System.Threading;
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@ -33,12 +33,16 @@ namespace osu.Game.Tests.Beatmaps
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BeatmapInfo.Ruleset = ruleset;
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BeatmapInfo.RulesetID = ruleset.ID ?? 0;
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BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
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BeatmapInfo.BeatmapSet.Beatmaps = new List<BeatmapInfo> { BeatmapInfo };
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BeatmapInfo.BeatmapSet.OnlineID = Interlocked.Increment(ref onlineSetID);
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BeatmapInfo.Metadata = BeatmapInfo.Metadata;
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BeatmapInfo.Length = 75000;
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BeatmapInfo.OnlineInfo = new APIBeatmap();
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BeatmapInfo.OnlineID = Interlocked.Increment(ref onlineBeatmapID);
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Debug.Assert(BeatmapInfo.BeatmapSet != null);
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BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
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BeatmapInfo.BeatmapSet.Beatmaps.Add(BeatmapInfo);
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BeatmapInfo.BeatmapSet.OnlineID = Interlocked.Increment(ref onlineSetID);
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}
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protected virtual Beatmap CreateBeatmap() => createTestBeatmap();
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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@ -220,6 +221,8 @@ namespace osu.Game.Tests.Visual
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{
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var beatmap = CreateBeatmap(ruleset ?? Ruleset.Value).BeatmapInfo;
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Debug.Assert(beatmap.BeatmapSet != null);
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return new APIBeatmapSet
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{
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OnlineID = ((IBeatmapSetInfo)beatmap.BeatmapSet).OnlineID,
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@ -230,13 +233,17 @@ namespace osu.Game.Tests.Visual
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Card = "https://assets.ppy.sh/beatmaps/163112/covers/card.jpg",
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List = "https://assets.ppy.sh/beatmaps/163112/covers/list.jpg"
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},
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Title = beatmap.BeatmapSet.Metadata.Title,
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TitleUnicode = beatmap.BeatmapSet.Metadata.TitleUnicode,
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Artist = beatmap.BeatmapSet.Metadata.Artist,
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ArtistUnicode = beatmap.BeatmapSet.Metadata.ArtistUnicode,
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Author = beatmap.BeatmapSet.Metadata.Author,
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Source = beatmap.BeatmapSet.Metadata.Source,
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Tags = beatmap.BeatmapSet.Metadata.Tags,
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Title = beatmap.Metadata.Title,
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TitleUnicode = beatmap.Metadata.TitleUnicode,
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Artist = beatmap.Metadata.Artist,
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ArtistUnicode = beatmap.Metadata.ArtistUnicode,
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Author = new APIUser
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{
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Username = beatmap.Metadata.Author.Username,
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Id = beatmap.Metadata.Author.OnlineID
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},
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Source = beatmap.Metadata.Source,
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Tags = beatmap.Metadata.Tags,
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Beatmaps = new[]
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{
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new APIBeatmap
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