Fix cases of dynamically assigning Beatmaps to BeatmapSetInfo using list assignment

This commit is contained in:
Dean Herbert 2021-11-24 13:25:26 +09:00
parent 49c2cb9125
commit 8c60f37508
13 changed files with 123 additions and 100 deletions

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@ -584,7 +584,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
OnlineID = 1,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
Beatmaps =
{
new BeatmapInfo
{

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
@ -143,8 +143,11 @@ namespace osu.Game.Tests.Online
var beatmap = decoder.Decode(reader);
info = beatmap.BeatmapInfo;
info.BeatmapSet.Beatmaps = new List<BeatmapInfo> { info };
info.BeatmapSet.Metadata = info.Metadata;
info.Metadata = info.Metadata;
Debug.Assert(info.BeatmapSet != null);
info.BeatmapSet.Beatmaps.Add(info);
info.MD5Hash = stream.ComputeMD5Hash();
info.Hash = stream.ComputeSHA2Hash();
}

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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Menus
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(new BeatmapSetInfo
{
Beatmaps = new List<BeatmapInfo>
Beatmaps =
{
new BeatmapInfo
{

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@ -47,6 +47,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
beatmaps = new List<BeatmapInfo>();
var beatmapSetInfo = new BeatmapSetInfo
{
OnlineID = 10,
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
DateAdded = DateTimeOffset.UtcNow
};
for (int i = 0; i < 8; ++i)
{
int beatmapId = 10 * 10 + i;
@ -54,29 +61,28 @@ namespace osu.Game.Tests.Visual.Multiplayer
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
var metadata = new BeatmapMetadata
{
Artist = "Some Artist",
Title = "Some Beatmap",
AuthorString = "Some Author"
};
var beatmap = new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(i % 4),
OnlineID = beatmapId,
Length = length,
BPM = bpm,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty()
});
};
beatmaps.Add(beatmap);
beatmapSetInfo.Beatmaps.Add(beatmap);
}
manager.Import(new BeatmapSetInfo
{
OnlineID = 10,
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
Artist = "Some Artist",
Title = "Some Beatmap",
AuthorString = "Some Author"
},
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow
}).Wait();
manager.Import(beatmapSetInfo).Wait();
}
public override void SetUpSteps()

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
@ -42,7 +41,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
var beatmaps = new List<BeatmapInfo>();
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = "Some Song (set id 10)",
AuthorString = "Some Guy " + RNG.Next(0, 9),
};
var beatmapSet = new BeatmapSetInfo
{
OnlineID = 10,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
DateAdded = DateTimeOffset.UtcNow,
};
for (int i = 0; i < 6; i++)
{
@ -51,12 +63,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
beatmapSet.Beatmaps.Add(new BeatmapInfo
{
Ruleset = new OsuRuleset().RulesetInfo,
OnlineID = beatmapId,
DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
Length = length,
Metadata = metadata,
BPM = bpm,
BaseDifficulty = new BeatmapDifficulty
{
@ -65,20 +78,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
}
manager.Import(new BeatmapSetInfo
{
OnlineID = 10,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id 10), max bpm {beatmaps.Max(b => b.BPM):0.#})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow,
}).Wait();
manager.Import(beatmapSet).Wait();
}
public override void SetUpSteps()

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
@ -110,7 +109,7 @@ namespace osu.Game.Tests.Visual.Navigation
Hash = Guid.NewGuid().ToString(),
OnlineID = i,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
Beatmaps =
{
new BeatmapInfo
{

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
@ -41,7 +40,7 @@ namespace osu.Game.Tests.Visual.Navigation
Hash = Guid.NewGuid().ToString(),
OnlineID = 1,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
Beatmaps =
{
new BeatmapInfo
{

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@ -836,23 +836,27 @@ namespace osu.Game.Tests.Visual.SongSelect
private BeatmapSetInfo createTestBeatmapSet(int id, bool randomDifficultyCount = false)
{
return new BeatmapSetInfo
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
};
var beatmapSet = new BeatmapSetInfo
{
ID = id,
OnlineID = id,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
},
Beatmaps = getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3).ToList()
};
foreach (var b in getBeatmaps(randomDifficultyCount ? RNG.Next(1, 20) : 3, metadata))
beatmapSet.Beatmaps.Add(b);
return beatmapSet;
}
private IEnumerable<BeatmapInfo> getBeatmaps(int count)
private IEnumerable<BeatmapInfo> getBeatmaps(int count, BeatmapMetadata metadata)
{
int id = 0;
@ -872,6 +876,7 @@ namespace osu.Game.Tests.Visual.SongSelect
DifficultyName = version,
StarRating = diff,
Ruleset = new OsuRuleset().RulesetInfo,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = diff,
@ -882,19 +887,18 @@ namespace osu.Game.Tests.Visual.SongSelect
private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
{
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
};
var toReturn = new BeatmapSetInfo
{
ID = id,
OnlineID = id,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
},
Beatmaps = new List<BeatmapInfo>(),
};
for (int b = 1; b < 101; b++)
@ -902,10 +906,10 @@ namespace osu.Game.Tests.Visual.SongSelect
toReturn.Beatmaps.Add(new BeatmapInfo
{
OnlineID = b * 10,
Path = $"extra{b}.osu",
DifficultyName = $"Extra {b}",
Ruleset = rulesets.GetRuleset((b - 1) % 4),
StarRating = 2,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,

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@ -182,18 +182,18 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Hash = Guid.NewGuid().ToString(),
OnlineID = importID,
Metadata = metadata,
Beatmaps = difficultyRulesets.Select((ruleset, difficultyIndex) => new BeatmapInfo
{
OnlineID = importID * 1024 + difficultyIndex,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty(),
Ruleset = ruleset,
StarRating = difficultyIndex + 1,
DifficultyName = $"SR{difficultyIndex + 1}"
}).ToList()
};
beatmapSet.Beatmaps.AddRange(difficultyRulesets.Select((ruleset, difficultyIndex) => new BeatmapInfo
{
OnlineID = importID * 1024 + difficultyIndex,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty(),
Ruleset = ruleset,
StarRating = difficultyIndex + 1,
DifficultyName = $"SR{difficultyIndex + 1}"
}));
return Game.BeatmapManager.Import(beatmapSet).Result.Value;
}

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@ -907,7 +907,20 @@ namespace osu.Game.Tests.Visual.SongSelect
int setId = getImportId();
var beatmaps = new List<BeatmapInfo>();
var beatmapSet = new BeatmapSetInfo
{
OnlineID = setId,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
DateAdded = DateTimeOffset.UtcNow,
};
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
};
for (int i = 0; i < countPerRuleset; i++)
{
@ -916,12 +929,13 @@ namespace osu.Game.Tests.Visual.SongSelect
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
beatmapSet.Beatmaps.Add(new BeatmapInfo
{
Ruleset = getRuleset(),
OnlineID = beatmapId,
DifficultyName = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
Length = length,
Metadata = metadata,
BPM = bpm,
BaseDifficulty = new BeatmapDifficulty
{
@ -930,20 +944,7 @@ namespace osu.Game.Tests.Visual.SongSelect
});
}
return new BeatmapSetInfo
{
OnlineID = setId,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId}, max bpm {beatmaps.Max(b => b.BPM):0.#})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow,
};
return beatmapSet;
}
protected override void Dispose(bool isDisposing)

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@ -82,7 +82,7 @@ namespace osu.Game.Beatmaps
protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
{
if (archive != null)
beatmapSet.Beatmaps = createBeatmapDifficulties(beatmapSet.Files);
beatmapSet.Beatmaps.AddRange(createBeatmapDifficulties(beatmapSet.Files));
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
{

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Threading;
@ -33,12 +33,16 @@ namespace osu.Game.Tests.Beatmaps
BeatmapInfo.Ruleset = ruleset;
BeatmapInfo.RulesetID = ruleset.ID ?? 0;
BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
BeatmapInfo.BeatmapSet.Beatmaps = new List<BeatmapInfo> { BeatmapInfo };
BeatmapInfo.BeatmapSet.OnlineID = Interlocked.Increment(ref onlineSetID);
BeatmapInfo.Metadata = BeatmapInfo.Metadata;
BeatmapInfo.Length = 75000;
BeatmapInfo.OnlineInfo = new APIBeatmap();
BeatmapInfo.OnlineID = Interlocked.Increment(ref onlineBeatmapID);
Debug.Assert(BeatmapInfo.BeatmapSet != null);
BeatmapInfo.BeatmapSet.Metadata = BeatmapInfo.Metadata;
BeatmapInfo.BeatmapSet.Beatmaps.Add(BeatmapInfo);
BeatmapInfo.BeatmapSet.OnlineID = Interlocked.Increment(ref onlineSetID);
}
protected virtual Beatmap CreateBeatmap() => createTestBeatmap();

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
@ -220,6 +221,8 @@ namespace osu.Game.Tests.Visual
{
var beatmap = CreateBeatmap(ruleset ?? Ruleset.Value).BeatmapInfo;
Debug.Assert(beatmap.BeatmapSet != null);
return new APIBeatmapSet
{
OnlineID = ((IBeatmapSetInfo)beatmap.BeatmapSet).OnlineID,
@ -230,13 +233,17 @@ namespace osu.Game.Tests.Visual
Card = "https://assets.ppy.sh/beatmaps/163112/covers/card.jpg",
List = "https://assets.ppy.sh/beatmaps/163112/covers/list.jpg"
},
Title = beatmap.BeatmapSet.Metadata.Title,
TitleUnicode = beatmap.BeatmapSet.Metadata.TitleUnicode,
Artist = beatmap.BeatmapSet.Metadata.Artist,
ArtistUnicode = beatmap.BeatmapSet.Metadata.ArtistUnicode,
Author = beatmap.BeatmapSet.Metadata.Author,
Source = beatmap.BeatmapSet.Metadata.Source,
Tags = beatmap.BeatmapSet.Metadata.Tags,
Title = beatmap.Metadata.Title,
TitleUnicode = beatmap.Metadata.TitleUnicode,
Artist = beatmap.Metadata.Artist,
ArtistUnicode = beatmap.Metadata.ArtistUnicode,
Author = new APIUser
{
Username = beatmap.Metadata.Author.Username,
Id = beatmap.Metadata.Author.OnlineID
},
Source = beatmap.Metadata.Source,
Tags = beatmap.Metadata.Tags,
Beatmaps = new[]
{
new APIBeatmap