mirror of https://github.com/ppy/osu
Keep replay controls expanded by default
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60e972cd15
commit
8c4af58109
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@ -142,6 +142,7 @@ protected override void InitialiseDefaults()
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SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true);
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SetDefault(OsuSetting.KeyOverlay, false);
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SetDefault(OsuSetting.ReplaySettingsOverlay, true);
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SetDefault(OsuSetting.ReplayPlaybackControlsExpanded, true);
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SetDefault(OsuSetting.GameplayLeaderboard, true);
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SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true);
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@ -421,6 +422,7 @@ public enum OsuSetting
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ProfileCoverExpanded,
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EditorLimitedDistanceSnap,
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ReplaySettingsOverlay,
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ReplayPlaybackControlsExpanded,
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AutomaticallyDownloadMissingBeatmaps,
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EditorShowSpeedChanges,
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TouchDisableGameplayTaps,
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@ -12,6 +12,7 @@
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -52,7 +53,7 @@ public ReplayPlayer(Func<IBeatmap, IReadOnlyList<Mod>, Score> createScore, Playe
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OsuConfigManager config)
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{
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if (!LoadedBeatmapSuccessfully)
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return;
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@ -60,7 +61,7 @@ private void load()
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var playbackSettings = new PlaybackSettings
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{
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Depth = float.MaxValue,
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Expanded = { Value = false }
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Expanded = { BindTarget = config.GetBindable<bool>(OsuSetting.ReplayPlaybackControlsExpanded) }
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};
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if (GameplayClockContainer is MasterGameplayClockContainer master)
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