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Fix incorrect realm access after new beatmap import
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@ -97,9 +97,12 @@ namespace osu.Game.Beatmaps
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}
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};
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var imported = beatmapModelManager.Import(set).GetResultSafely()?.Value;
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var imported = beatmapModelManager.Import(set).GetResultSafely();
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return GetWorkingBeatmap(imported?.Beatmaps.First());
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if (imported == null)
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throw new InvalidOperationException("Failed to import new beatmap");
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return imported.PerformRead(s => GetWorkingBeatmap(s.Beatmaps.First()));
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}
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/// <summary>
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