mirror of https://github.com/ppy/osu
Extract ShearedNub.cs implementation into its own entirely independent implementation
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class ShearedNub : Nub
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public partial class ShearedNub : Container, IHasCurrentValue<bool>, IHasAccentColour
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{
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protected const float BORDER_WIDTH = 3;
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public const int HEIGHT = 30;
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public const float EXPANDED_SIZE = 50;
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public static readonly Vector2 SHEAR = new Vector2(0.15f, 0);
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private readonly Box fill;
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private readonly Container main;
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/// <summary>
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/// Implements the shape for the nub, allowing for any type of container to be used.
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/// </summary>
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/// <returns></returns>
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public ShearedNub()
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{
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Size = new Vector2(EXPANDED_SIZE, HEIGHT);
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}
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protected override Container CreateNubContainer() =>
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new Container
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InternalChild = main = new Container
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{
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Shear = SHEAR,
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BorderColour = Colour4.White,
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@ -30,6 +45,136 @@ protected override Container CreateNubContainer() =>
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Child = fill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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}
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};
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}
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[BackgroundDependencyLoader(true)]
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private void load(OverlayColourProvider? colourProvider, OsuColour colours)
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{
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AccentColour = colourProvider?.Highlight1 ?? colours.Pink;
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GlowingAccentColour = colourProvider?.Highlight1.Lighten(0.2f) ?? colours.PinkLighter;
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GlowColour = colourProvider?.Highlight1 ?? colours.PinkLighter;
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main.EdgeEffect = new EdgeEffectParameters
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{
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Colour = GlowColour.Opacity(0),
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Type = EdgeEffectType.Glow,
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Radius = 8,
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Roundness = 4,
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Current.BindValueChanged(onCurrentValueChanged, true);
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}
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private bool glowing;
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public bool Glowing
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{
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get => glowing;
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set
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{
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glowing = value;
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if (value)
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{
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main.FadeColour(GlowingAccentColour.Lighten(0.5f), 40, Easing.OutQuint)
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.Then()
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.FadeColour(GlowingAccentColour, 800, Easing.OutQuint);
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main.FadeEdgeEffectTo(Color4.White.Opacity(0.1f), 40, Easing.OutQuint)
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.Then()
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.FadeEdgeEffectTo(GlowColour.Opacity(0.1f), 800, Easing.OutQuint);
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}
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else
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{
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main.FadeEdgeEffectTo(GlowColour.Opacity(0), 800, Easing.OutQuint);
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main.FadeColour(AccentColour, 800, Easing.OutQuint);
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}
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}
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}
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private readonly Bindable<bool> current = new Bindable<bool>();
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public Bindable<bool> Current
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{
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get => current;
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set
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{
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ArgumentNullException.ThrowIfNull(value);
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current.UnbindBindings();
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current.BindTo(value);
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}
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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accentColour = value;
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if (!Glowing)
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main.Colour = value;
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}
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}
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private Color4 glowingAccentColour;
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public Color4 GlowingAccentColour
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{
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get => glowingAccentColour;
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set
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{
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glowingAccentColour = value;
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if (Glowing)
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main.Colour = value;
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}
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}
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private Color4 glowColour;
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public Color4 GlowColour
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{
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get => glowColour;
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set
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{
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glowColour = value;
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var effect = main.EdgeEffect;
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effect.Colour = Glowing ? value : value.Opacity(0);
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main.EdgeEffect = effect;
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}
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}
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private void onCurrentValueChanged(ValueChangedEvent<bool> filled)
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{
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const double duration = 200;
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fill.FadeTo(filled.NewValue ? 1 : 0, duration, Easing.OutQuint);
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if (filled.NewValue)
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{
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main.ResizeWidthTo(1, duration, Easing.OutElasticHalf);
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main.TransformTo(nameof(BorderThickness), 8.5f, duration, Easing.OutElasticHalf);
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}
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else
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{
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main.ResizeWidthTo(0.75f, duration, Easing.OutQuint);
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main.TransformTo(nameof(BorderThickness), BORDER_WIDTH, duration, Easing.OutQuint);
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}
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}
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}
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}
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