From 8bdef0ff5573276ea4f2a7f6a833bd81098b84d9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 15 Dec 2020 13:18:41 +0900 Subject: [PATCH] Code quality fix Co-authored-by: Dean Herbert --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index af7786c3fd..b235b59609 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate); // Scale the speed value with accuracy and OD - speedValue *= (.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(Attributes.OverallDifficulty, 8)) / 2); + speedValue *= (0.95 + Math.Pow(Attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(Attributes.OverallDifficulty, 8)) / 2); // Scale the speed value with # of 50s to punish doubletapping. speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);