Add logging when starting and stopping watch operations in online metadata client

For future use with debugging issues like
https://github.com/ppy/osu/issues/29138, hopefully.
This commit is contained in:
Bartłomiej Dach 2024-07-29 13:19:01 +02:00
parent cebd38c6eb
commit 8b96b0b9e4
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@ -215,6 +215,7 @@ namespace osu.Game.Online.Metadata
Debug.Assert(connection != null);
await connection.InvokeAsync(nameof(IMetadataServer.BeginWatchingUserPresence)).ConfigureAwait(false);
Schedule(() => isWatchingUserPresence.Value = true);
Logger.Log($@"{nameof(OnlineMetadataClient)} began watching user presence", LoggingTarget.Network);
}
public override async Task EndWatchingUserPresence()
@ -228,6 +229,7 @@ namespace osu.Game.Online.Metadata
Schedule(() => userStates.Clear());
Debug.Assert(connection != null);
await connection.InvokeAsync(nameof(IMetadataServer.EndWatchingUserPresence)).ConfigureAwait(false);
Logger.Log($@"{nameof(OnlineMetadataClient)} stopped watching user presence", LoggingTarget.Network);
}
finally
{
@ -247,7 +249,9 @@ namespace osu.Game.Online.Metadata
throw new OperationCanceledException();
Debug.Assert(connection != null);
return await connection.InvokeAsync<MultiplayerPlaylistItemStats[]>(nameof(IMetadataServer.BeginWatchingMultiplayerRoom), id).ConfigureAwait(false);
var result = await connection.InvokeAsync<MultiplayerPlaylistItemStats[]>(nameof(IMetadataServer.BeginWatchingMultiplayerRoom), id).ConfigureAwait(false);
Logger.Log($@"{nameof(OnlineMetadataClient)} began watching multiplayer room with ID {id}", LoggingTarget.Network);
return result;
}
public override async Task EndWatchingMultiplayerRoom(long id)
@ -257,6 +261,7 @@ namespace osu.Game.Online.Metadata
Debug.Assert(connection != null);
await connection.InvokeAsync(nameof(IMetadataServer.EndWatchingMultiplayerRoom), id).ConfigureAwait(false);
Logger.Log($@"{nameof(OnlineMetadataClient)} stopped watching multiplayer room with ID {id}", LoggingTarget.Network);
}
public override async Task DisconnectRequested()