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https://github.com/ppy/osu
synced 2025-01-14 18:10:53 +00:00
Don't expose dimmable container creation in player
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commit
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@ -29,7 +29,6 @@ using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Screens.Select;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Resources;
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using osu.Game.Users;
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using osuTK;
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@ -139,14 +138,14 @@ namespace osu.Game.Tests.Visual.Background
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player.StoryboardEnabled.Value = true;
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});
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waitForDim();
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AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible());
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AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
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AddStep("Storyboard Disabled", () =>
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{
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player.ReplacesBackground.Value = false;
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player.StoryboardEnabled.Value = false;
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});
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waitForDim();
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AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && player.IsStoryboardInvisible());
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AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
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}
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/// <summary>
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@ -336,9 +335,7 @@ namespace osu.Game.Tests.Visual.Background
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{
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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protected override DimmableStoryboard CreateStoryboardContainer(Storyboard storyboard) => new TestDimmableStoryboard { RelativeSizeAxes = Axes.Both };
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public new TestDimmableStoryboard DimmableStoryboard => (TestDimmableStoryboard)base.DimmableStoryboard;
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public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
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// Whether or not the player should be allowed to load.
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public bool BlockLoad;
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@ -352,9 +349,7 @@ namespace osu.Game.Tests.Visual.Background
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{
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}
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public bool IsStoryboardVisible() => DimmableStoryboard.CurrentAlpha == 1;
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public bool IsStoryboardInvisible() => DimmableStoryboard.CurrentAlpha <= 1;
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public bool IsStoryboardVisible => DimmableStoryboard.ContentDisplayed;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, CancellationToken token)
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@ -403,16 +398,6 @@ namespace osu.Game.Tests.Visual.Background
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}
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}
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private class TestDimmableStoryboard : DimmableStoryboard
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{
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public float CurrentAlpha => Content.Alpha;
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public TestDimmableStoryboard()
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: base(new Storyboard())
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{
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}
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}
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private class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
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{
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public Color4 CurrentColour => Content.Colour;
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@ -27,6 +27,11 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
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/// <summary>
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/// Whether the content of this container is currently being displayed.
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/// </summary>
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public bool ContentDisplayed { get; private set; }
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protected Bindable<double> UserDimLevel { get; private set; }
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protected Bindable<bool> ShowStoryboard { get; private set; }
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@ -71,7 +76,9 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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protected virtual void UpdateVisuals()
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{
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dimContent.FadeTo(ShowDimContent ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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ContentDisplayed = ShowDimContent;
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dimContent.FadeTo((ContentDisplayed) ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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dimContent.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)UserDimLevel.Value) : Color4.White, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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}
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}
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@ -26,7 +26,6 @@ using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Users;
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namespace osu.Game.Screens.Play
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@ -78,8 +77,6 @@ namespace osu.Game.Screens.Play
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protected DimmableStoryboard DimmableStoryboard { get; private set; }
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protected virtual DimmableStoryboard CreateStoryboardContainer(Storyboard storyboard) => new DimmableStoryboard(storyboard) { RelativeSizeAxes = Axes.Both };
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[Cached]
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[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
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protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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@ -124,7 +121,7 @@ namespace osu.Game.Screens.Play
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GameplayClockContainer.Children = new[]
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{
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DimmableStoryboard = CreateStoryboardContainer(Beatmap.Value.Storyboard),
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DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both },
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new ScalingContainer(ScalingMode.Gameplay)
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{
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Child = new LocalSkinOverrideContainer(working.Skin)
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