mirror of https://github.com/ppy/osu
Fix rewinding causing incorrectly stronged non-strong hits
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@ -109,7 +109,7 @@ private bool checkStrongValidity(TaikoAction newAction, TaikoAction? lastAction,
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if (lastAction == null)
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return false;
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if (timeBetweenActions > DrawableHit.StrongNestedHit.SECOND_HIT_WINDOW)
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if (timeBetweenActions < 0 || timeBetweenActions > DrawableHit.StrongNestedHit.SECOND_HIT_WINDOW)
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return false;
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switch (newAction)
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