mirror of
https://github.com/ppy/osu
synced 2025-03-25 04:18:03 +00:00
Merge branch 'master' into confine-host-cursor
This commit is contained in:
commit
8b3360d6d2
@ -2,23 +2,22 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects;
|
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using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
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using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
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|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
|
||||
@ -126,18 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
|
||||
Samples.Samples = HitObject.TailSamples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
|
||||
|
||||
var slidingSamples = new List<ISampleInfo>();
|
||||
|
||||
var normalSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
|
||||
if (normalSample != null)
|
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slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(normalSample).With("sliderslide"));
|
||||
|
||||
var whistleSample = HitObject.Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
if (whistleSample != null)
|
||||
slidingSamples.Add(HitObject.SampleControlPoint.ApplyTo(whistleSample).With("sliderwhistle"));
|
||||
|
||||
slidingSample.Samples = slidingSamples.ToArray();
|
||||
slidingSample.Samples = HitObject.CreateSlidingSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
|
||||
}
|
||||
|
||||
public override void StopAllSamples()
|
||||
|
@ -74,6 +74,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
|
||||
}
|
||||
|
||||
protected override void LoadSamples()
|
||||
{
|
||||
// Tail models don't actually get samples, as the playback is handled by DrawableSlider.
|
||||
// This override is only here for visibility in explaining this weird flow.
|
||||
}
|
||||
|
||||
public override void PlaySamples()
|
||||
{
|
||||
// Tail models don't actually get samples, as the playback is handled by DrawableSlider.
|
||||
// This override is only here for visibility in explaining this weird flow.
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
@ -121,15 +121,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.LoadSamples();
|
||||
|
||||
var firstSample = HitObject.Samples.FirstOrDefault();
|
||||
|
||||
if (firstSample != null)
|
||||
{
|
||||
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("spinnerspin");
|
||||
|
||||
spinningSample.Samples = new ISampleInfo[] { clone };
|
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spinningSample.Frequency.Value = spinning_sample_initial_frequency;
|
||||
}
|
||||
spinningSample.Samples = HitObject.CreateSpinningSamples().Select(s => HitObject.SampleControlPoint.ApplyTo(s)).Cast<ISampleInfo>().ToArray();
|
||||
spinningSample.Frequency.Value = spinning_sample_initial_frequency;
|
||||
}
|
||||
|
||||
private void updateSpinningSample(ValueChangedEvent<bool> tracking)
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||||
|
@ -29,6 +29,23 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
|
||||
}
|
||||
|
||||
public override IList<HitSampleInfo> AuxiliarySamples => CreateSlidingSamples().Concat(TailSamples).ToArray();
|
||||
|
||||
public IList<HitSampleInfo> CreateSlidingSamples()
|
||||
{
|
||||
var slidingSamples = new List<HitSampleInfo>();
|
||||
|
||||
var normalSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
|
||||
if (normalSample != null)
|
||||
slidingSamples.Add(normalSample.With("sliderslide"));
|
||||
|
||||
var whistleSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
if (whistleSample != null)
|
||||
slidingSamples.Add(whistleSample.With("sliderwhistle"));
|
||||
|
||||
return slidingSamples;
|
||||
}
|
||||
|
||||
private readonly Cached<Vector2> endPositionCache = new Cached<Vector2>();
|
||||
|
||||
public override Vector2 EndPosition => endPositionCache.IsValid ? endPositionCache.Value : endPositionCache.Value = Position + this.CurvePositionAt(1);
|
||||
|
@ -1,7 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -73,5 +77,20 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public override IList<HitSampleInfo> AuxiliarySamples => CreateSpinningSamples();
|
||||
|
||||
public HitSampleInfo[] CreateSpinningSamples()
|
||||
{
|
||||
var referenceSample = Samples.FirstOrDefault();
|
||||
|
||||
if (referenceSample == null)
|
||||
return Array.Empty<HitSampleInfo>();
|
||||
|
||||
return new[]
|
||||
{
|
||||
SampleControlPoint.ApplyTo(referenceSample).With("spinnerspin")
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
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{
|
||||
drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
|
||||
drawableTaikoRuleset.LockPlayfieldAspect.Value = false;
|
||||
}
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
|
@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public new BindableDouble TimeRange => base.TimeRange;
|
||||
|
||||
public readonly BindableBool LockPlayfieldAspect = new BindableBool(true);
|
||||
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
@ -70,7 +72,10 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
return ControlPoints[result];
|
||||
}
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer
|
||||
{
|
||||
LockPlayfieldAspect = { BindTarget = LockPlayfieldAspect }
|
||||
};
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||
/// </summary>
|
||||
public const float DEFAULT_HEIGHT = 212;
|
||||
public const float DEFAULT_HEIGHT = 200;
|
||||
|
||||
private Container<HitExplosion> hitExplosionContainer;
|
||||
private Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||
|
@ -2,9 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -13,16 +13,22 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
|
||||
private const float default_aspect = 16f / 9f;
|
||||
|
||||
public readonly IBindable<bool> LockPlayfieldAspect = new BindableBool(true);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float aspectAdjust = Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
|
||||
Size = new Vector2(1, default_relative_height * aspectAdjust);
|
||||
float height = default_relative_height;
|
||||
|
||||
if (LockPlayfieldAspect.Value)
|
||||
height *= Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
|
||||
|
||||
Height = height;
|
||||
|
||||
// Position the taiko playfield exactly one playfield from the top of the screen.
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Y = Size.Y;
|
||||
Y = height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Skinning;
|
||||
@ -22,6 +25,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached]
|
||||
private Storyboard storyboard { get; set; } = new Storyboard();
|
||||
|
||||
private IEnumerable<DrawableStoryboardSprite> sprites => this.ChildrenOfType<DrawableStoryboardSprite>();
|
||||
|
||||
[Test]
|
||||
public void TestSkinSpriteDisallowedByDefault()
|
||||
{
|
||||
@ -41,9 +46,54 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
|
||||
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.Centre, Vector2.Zero)));
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
|
||||
assertSpritesFromSkin(true);
|
||||
|
||||
AddAssert("skinnable sprite has correct size", () => sprites.Any(s => Precision.AlmostEquals(s.ChildrenOfType<SkinnableSprite>().Single().Size, new Vector2(128, 128))));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFlippedSprite()
|
||||
{
|
||||
const string lookup_name = "hitcircleoverlay";
|
||||
|
||||
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
AddStep("flip sprites", () => sprites.ForEach(s =>
|
||||
{
|
||||
s.FlipH = true;
|
||||
s.FlipV = true;
|
||||
}));
|
||||
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNegativeScale()
|
||||
{
|
||||
const string lookup_name = "hitcircleoverlay";
|
||||
|
||||
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
|
||||
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNegativeScaleWithFlippedSprite()
|
||||
{
|
||||
const string lookup_name = "hitcircleoverlay";
|
||||
|
||||
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
|
||||
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
|
||||
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
|
||||
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
|
||||
AddStep("flip sprites", () => sprites.ForEach(s =>
|
||||
{
|
||||
s.FlipH = true;
|
||||
s.FlipV = true;
|
||||
}));
|
||||
AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft));
|
||||
}
|
||||
|
||||
private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
|
||||
@ -57,7 +107,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void assertSpritesFromSkin(bool fromSkin) =>
|
||||
AddAssert($"sprites are {(fromSkin ? "from skin" : "from storyboard")}",
|
||||
() => this.ChildrenOfType<DrawableStoryboardSprite>()
|
||||
.All(sprite => sprite.ChildrenOfType<SkinnableSprite>().Any() == fromSkin));
|
||||
() => sprites.All(sprite => sprite.ChildrenOfType<SkinnableSprite>().Any() == fromSkin));
|
||||
}
|
||||
}
|
||||
|
@ -48,7 +48,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("create display", () => recreateDisplay(new OsuHitWindows(), 5));
|
||||
|
||||
AddRepeatStep("New random judgement", () => newJudgement(), 40);
|
||||
AddRepeatStep("New random judgement", () =>
|
||||
{
|
||||
double offset = RNG.Next(-150, 150);
|
||||
newJudgement(offset, drawableRuleset.HitWindows.ResultFor(offset));
|
||||
}, 400);
|
||||
|
||||
AddRepeatStep("New max negative", () => newJudgement(-drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
|
||||
AddRepeatStep("New max positive", () => newJudgement(drawableRuleset.HitWindows.WindowFor(HitResult.Meh)), 20);
|
||||
|
@ -412,6 +412,121 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("channel left", () => !channelManager.JoinedChannels.Contains(multiplayerChannel));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightOnCurrentChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
channel1.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = channel1.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Username = "Someone",
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightOnAnotherChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
|
||||
AddStep("Send message in channel 2", () =>
|
||||
{
|
||||
channel2.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = channel2.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Username = "Someone",
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel2));
|
||||
AddAssert("Switched to channel 2", () => channelManager.CurrentChannel.Value == channel2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightOnLeftChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
|
||||
AddStep("Send message in channel 2", () =>
|
||||
{
|
||||
channel2.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = channel2.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Username = "Someone",
|
||||
}
|
||||
});
|
||||
});
|
||||
AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
|
||||
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel2));
|
||||
AddAssert("Switched to channel 2", () => channelManager.CurrentChannel.Value == channel2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightWhileChatHidden()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("hide chat", () => chatOverlay.Hide());
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
channel1.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = channel1.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Username = "Someone",
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Highlight message and show chat", () =>
|
||||
{
|
||||
chatOverlay.HighlightMessage(message, channel1);
|
||||
chatOverlay.Show();
|
||||
});
|
||||
}
|
||||
|
||||
private void pressChannelHotkey(int number)
|
||||
{
|
||||
var channelKey = Key.Number0 + number;
|
||||
|
@ -9,6 +9,8 @@ using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.Chat;
|
||||
using osuTK.Input;
|
||||
@ -107,49 +109,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestManyMessages()
|
||||
{
|
||||
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = admin,
|
||||
Content = "I am a wang!"
|
||||
}));
|
||||
|
||||
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = redUser,
|
||||
Content = "I am team red."
|
||||
}));
|
||||
|
||||
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = redUser,
|
||||
Content = "I plan to win!"
|
||||
}));
|
||||
|
||||
AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = blueUser,
|
||||
Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
|
||||
}));
|
||||
|
||||
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = admin,
|
||||
Content = "Okay okay, calm down guys. Let's do this!"
|
||||
}));
|
||||
|
||||
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "Hi guys, my new username is lit!"
|
||||
}));
|
||||
|
||||
AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "Message from the future!",
|
||||
Timestamp = DateTimeOffset.Now
|
||||
}));
|
||||
|
||||
sendRegularMessages();
|
||||
checkScrolledToBottom();
|
||||
|
||||
const int messages_per_call = 10;
|
||||
@ -182,6 +142,64 @@ namespace osu.Game.Tests.Visual.Online
|
||||
checkScrolledToBottom();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMessageHighlighting()
|
||||
{
|
||||
Message highlighted = null;
|
||||
|
||||
sendRegularMessages();
|
||||
|
||||
AddStep("highlight first message", () =>
|
||||
{
|
||||
highlighted = testChannel.Messages[0];
|
||||
testChannel.HighlightedMessage.Value = highlighted;
|
||||
});
|
||||
|
||||
AddUntilStep("chat scrolled to first message", () =>
|
||||
{
|
||||
var line = chatDisplay.ChildrenOfType<ChatLine>().Single(c => c.Message == highlighted);
|
||||
return chatDisplay.ScrollContainer.ScreenSpaceDrawQuad.Contains(line.ScreenSpaceDrawQuad.Centre);
|
||||
});
|
||||
|
||||
sendMessage();
|
||||
checkNotScrolledToBottom();
|
||||
|
||||
AddStep("highlight last message", () =>
|
||||
{
|
||||
highlighted = testChannel.Messages[^1];
|
||||
testChannel.HighlightedMessage.Value = highlighted;
|
||||
});
|
||||
|
||||
AddUntilStep("chat scrolled to last message", () =>
|
||||
{
|
||||
var line = chatDisplay.ChildrenOfType<ChatLine>().Single(c => c.Message == highlighted);
|
||||
return chatDisplay.ScrollContainer.ScreenSpaceDrawQuad.Contains(line.ScreenSpaceDrawQuad.Centre);
|
||||
});
|
||||
|
||||
sendMessage();
|
||||
checkScrolledToBottom();
|
||||
|
||||
AddRepeatStep("highlight other random messages", () =>
|
||||
{
|
||||
highlighted = testChannel.Messages[RNG.Next(0, testChannel.Messages.Count - 1)];
|
||||
testChannel.HighlightedMessage.Value = highlighted;
|
||||
}, 10);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMessageHighlightingOnFilledChat()
|
||||
{
|
||||
int index = 0;
|
||||
|
||||
fillChat(100);
|
||||
|
||||
AddStep("highlight first message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = 0]);
|
||||
AddStep("highlight next message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = Math.Min(index + 1, testChannel.Messages.Count - 1)]);
|
||||
AddStep("highlight last message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = testChannel.Messages.Count - 1]);
|
||||
AddStep("highlight previous message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = Math.Max(index - 1, 0)]);
|
||||
AddRepeatStep("highlight random messages", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = RNG.Next(0, testChannel.Messages.Count - 1)], 10);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down.
|
||||
/// </summary>
|
||||
@ -286,11 +304,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
checkScrolledToBottom();
|
||||
}
|
||||
|
||||
private void fillChat()
|
||||
private void fillChat(int count = 10)
|
||||
{
|
||||
AddStep("fill chat", () =>
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
@ -321,6 +339,52 @@ namespace osu.Game.Tests.Visual.Online
|
||||
}));
|
||||
}
|
||||
|
||||
private void sendRegularMessages()
|
||||
{
|
||||
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = admin,
|
||||
Content = "I am a wang!"
|
||||
}));
|
||||
|
||||
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = redUser,
|
||||
Content = "I am team red."
|
||||
}));
|
||||
|
||||
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = redUser,
|
||||
Content = "I plan to win!"
|
||||
}));
|
||||
|
||||
AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = blueUser,
|
||||
Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
|
||||
}));
|
||||
|
||||
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = admin,
|
||||
Content = "Okay okay, calm down guys. Let's do this!"
|
||||
}));
|
||||
|
||||
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "Hi guys, my new username is lit!"
|
||||
}));
|
||||
|
||||
AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "Message from the future!",
|
||||
Timestamp = DateTimeOffset.Now
|
||||
}));
|
||||
}
|
||||
|
||||
private void checkScrolledToBottom() =>
|
||||
AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom);
|
||||
|
||||
|
@ -9,6 +9,7 @@ using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.Chat;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
@ -89,6 +90,12 @@ namespace osu.Game.Online.Chat
|
||||
/// </summary>
|
||||
public Bindable<bool> Joined = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// Signals if there is a message to highlight.
|
||||
/// This is automatically cleared by the associated <see cref="DrawableChannel"/> after highlighting.
|
||||
/// </summary>
|
||||
public Bindable<Message> HighlightedMessage = new Bindable<Message>();
|
||||
|
||||
[JsonConstructor]
|
||||
public Channel()
|
||||
{
|
||||
|
@ -59,7 +59,13 @@ namespace osu.Game.Online.Chat
|
||||
return Id.Value.CompareTo(other.Id.Value);
|
||||
}
|
||||
|
||||
public virtual bool Equals(Message other) => Id.HasValue && Id == other?.Id;
|
||||
public virtual bool Equals(Message other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
|
||||
return Id.HasValue && Id == other.Id;
|
||||
}
|
||||
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
public override int GetHashCode() => Id.GetHashCode();
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Online.Chat
|
||||
if (!notifyOnPrivateMessage.Value || channel.Type != ChannelType.PM)
|
||||
return false;
|
||||
|
||||
notifications.Post(new PrivateMessageNotification(message.Sender.Username, channel));
|
||||
notifications.Post(new PrivateMessageNotification(message, channel));
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -122,7 +122,7 @@ namespace osu.Game.Online.Chat
|
||||
{
|
||||
if (!notifyOnUsername.Value || !CheckContainsUsername(message.Content, localUser.Value.Username)) return;
|
||||
|
||||
notifications.Post(new MentionNotification(message.Sender.Username, channel));
|
||||
notifications.Post(new MentionNotification(message, channel));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -136,47 +136,49 @@ namespace osu.Game.Online.Chat
|
||||
return Regex.IsMatch(message, $@"(^|\W)({fullName}|{underscoreName})($|\W)", RegexOptions.IgnoreCase);
|
||||
}
|
||||
|
||||
public class PrivateMessageNotification : OpenChannelNotification
|
||||
public class PrivateMessageNotification : HighlightMessageNotification
|
||||
{
|
||||
public PrivateMessageNotification(string username, Channel channel)
|
||||
: base(channel)
|
||||
public PrivateMessageNotification(Message message, Channel channel)
|
||||
: base(message, channel)
|
||||
{
|
||||
Icon = FontAwesome.Solid.Envelope;
|
||||
Text = $"You received a private message from '{username}'. Click to read it!";
|
||||
Text = $"You received a private message from '{message.Sender.Username}'. Click to read it!";
|
||||
}
|
||||
}
|
||||
|
||||
public class MentionNotification : OpenChannelNotification
|
||||
public class MentionNotification : HighlightMessageNotification
|
||||
{
|
||||
public MentionNotification(string username, Channel channel)
|
||||
: base(channel)
|
||||
public MentionNotification(Message message, Channel channel)
|
||||
: base(message, channel)
|
||||
{
|
||||
Icon = FontAwesome.Solid.At;
|
||||
Text = $"Your name was mentioned in chat by '{username}'. Click to find out why!";
|
||||
Text = $"Your name was mentioned in chat by '{message.Sender.Username}'. Click to find out why!";
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class OpenChannelNotification : SimpleNotification
|
||||
public abstract class HighlightMessageNotification : SimpleNotification
|
||||
{
|
||||
protected OpenChannelNotification(Channel channel)
|
||||
protected HighlightMessageNotification(Message message, Channel channel)
|
||||
{
|
||||
this.message = message;
|
||||
this.channel = channel;
|
||||
}
|
||||
|
||||
private readonly Message message;
|
||||
private readonly Channel channel;
|
||||
|
||||
public override bool IsImportant => false;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, ChatOverlay chatOverlay, NotificationOverlay notificationOverlay, ChannelManager channelManager)
|
||||
private void load(OsuColour colours, ChatOverlay chatOverlay, NotificationOverlay notificationOverlay)
|
||||
{
|
||||
IconBackground.Colour = colours.PurpleDark;
|
||||
|
||||
Activated = delegate
|
||||
{
|
||||
notificationOverlay.Hide();
|
||||
chatOverlay.HighlightMessage(message, channel);
|
||||
chatOverlay.Show();
|
||||
channelManager.CurrentChannel.Value = channel;
|
||||
|
||||
return true;
|
||||
};
|
||||
|
@ -1140,10 +1140,8 @@ namespace osu.Game
|
||||
MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
|
||||
}
|
||||
|
||||
protected virtual void ScreenChanged(IScreen current, IScreen newScreen)
|
||||
private void screenChanged(IScreen current, IScreen newScreen)
|
||||
{
|
||||
skinEditor.Reset();
|
||||
|
||||
switch (newScreen)
|
||||
{
|
||||
case IntroScreen intro:
|
||||
@ -1185,13 +1183,15 @@ namespace osu.Game
|
||||
else
|
||||
BackButton.Hide();
|
||||
}
|
||||
|
||||
skinEditor.SetTarget((Screen)newScreen);
|
||||
}
|
||||
|
||||
private void screenPushed(IScreen lastScreen, IScreen newScreen) => ScreenChanged(lastScreen, newScreen);
|
||||
private void screenPushed(IScreen lastScreen, IScreen newScreen) => screenChanged(lastScreen, newScreen);
|
||||
|
||||
private void screenExited(IScreen lastScreen, IScreen newScreen)
|
||||
{
|
||||
ScreenChanged(lastScreen, newScreen);
|
||||
screenChanged(lastScreen, newScreen);
|
||||
|
||||
if (newScreen == null)
|
||||
Exit();
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game
|
||||
/// </summary>
|
||||
private const double global_track_volume_adjust = 0.8;
|
||||
|
||||
public bool UseDevelopmentServer { get; }
|
||||
public virtual bool UseDevelopmentServer => DebugUtils.IsDebugBuild;
|
||||
|
||||
public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version();
|
||||
|
||||
@ -177,7 +177,6 @@ namespace osu.Game
|
||||
|
||||
public OsuGameBase()
|
||||
{
|
||||
UseDevelopmentServer = DebugUtils.IsDebugBuild;
|
||||
Name = @"osu!";
|
||||
}
|
||||
|
||||
|
@ -47,6 +47,12 @@ namespace osu.Game.Overlays.Chat
|
||||
updateTrackState();
|
||||
}
|
||||
|
||||
public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
|
||||
{
|
||||
base.ScrollTo(value, animated, distanceDecay);
|
||||
updateTrackState();
|
||||
}
|
||||
|
||||
public new void ScrollIntoView(Drawable d, bool animated = true)
|
||||
{
|
||||
base.ScrollIntoView(d, animated);
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
protected virtual float TextSize => 20;
|
||||
|
||||
private Color4 customUsernameColour;
|
||||
private Color4 usernameColour;
|
||||
|
||||
private OsuSpriteText timestamp;
|
||||
|
||||
@ -78,19 +78,22 @@ namespace osu.Game.Overlays.Chat
|
||||
}
|
||||
}
|
||||
|
||||
private bool senderHasBackground => !string.IsNullOrEmpty(message.Sender.Colour);
|
||||
private bool senderHasColour => !string.IsNullOrEmpty(message.Sender.Colour);
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
customUsernameColour = colours.ChatBlue;
|
||||
|
||||
bool hasBackground = senderHasBackground;
|
||||
usernameColour = senderHasColour
|
||||
? Color4Extensions.FromHex(message.Sender.Colour)
|
||||
: username_colours[message.Sender.Id % username_colours.Length];
|
||||
|
||||
Drawable effectedUsername = username = new OsuSpriteText
|
||||
{
|
||||
Shadow = false,
|
||||
Colour = hasBackground ? customUsernameColour : username_colours[message.Sender.Id % username_colours.Length],
|
||||
Colour = senderHasColour ? colours.ChatBlue : usernameColour,
|
||||
Truncate = true,
|
||||
EllipsisString = "… :",
|
||||
Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Bold, italics: true),
|
||||
@ -99,7 +102,7 @@ namespace osu.Game.Overlays.Chat
|
||||
MaxWidth = MessagePadding - TimestampPadding
|
||||
};
|
||||
|
||||
if (hasBackground)
|
||||
if (senderHasColour)
|
||||
{
|
||||
// Background effect
|
||||
effectedUsername = new Container
|
||||
@ -126,7 +129,7 @@ namespace osu.Game.Overlays.Chat
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex(message.Sender.Colour),
|
||||
Colour = usernameColour,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@ -177,7 +180,7 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
t.Font = OsuFont.GetFont(italics: true);
|
||||
|
||||
if (senderHasBackground)
|
||||
if (senderHasColour)
|
||||
t.Colour = Color4Extensions.FromHex(message.Sender.Colour);
|
||||
}
|
||||
|
||||
@ -200,13 +203,37 @@ namespace osu.Game.Overlays.Chat
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private Container highlight;
|
||||
|
||||
/// <summary>
|
||||
/// Performs a highlight animation on this <see cref="ChatLine"/>.
|
||||
/// </summary>
|
||||
public void Highlight()
|
||||
{
|
||||
if (highlight?.IsAlive != true)
|
||||
{
|
||||
AddInternal(highlight = new Container
|
||||
{
|
||||
CornerRadius = 2f,
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = usernameColour.Darken(1f),
|
||||
Depth = float.MaxValue,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
|
||||
highlight.FadeTo(0.5f).FadeOut(1500, Easing.InQuint);
|
||||
highlight.Expire();
|
||||
}
|
||||
|
||||
private void updateMessageContent()
|
||||
{
|
||||
this.FadeTo(message is LocalEchoMessage ? 0.4f : 1.0f, 500, Easing.OutQuint);
|
||||
timestamp.FadeTo(message is LocalEchoMessage ? 0 : 1, 500, Easing.OutQuint);
|
||||
|
||||
timestamp.Text = $@"{message.Timestamp.LocalDateTime:HH:mm:ss}";
|
||||
username.Text = $@"{message.Sender.Username}" + (senderHasBackground || message.IsAction ? "" : ":");
|
||||
username.Text = $@"{message.Sender.Username}" + (senderHasColour || message.IsAction ? "" : ":");
|
||||
|
||||
// remove non-existent channels from the link list
|
||||
message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chatManager?.AvailableChannels.Any(c => c.Name == link.Argument.ToString()) != true);
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -48,6 +49,8 @@ namespace osu.Game.Overlays.Chat
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
private Bindable<Message> highlightedMessage;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -79,6 +82,34 @@ namespace osu.Game.Overlays.Chat
|
||||
Channel.PendingMessageResolved += pendingMessageResolved;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
highlightedMessage = Channel.HighlightedMessage.GetBoundCopy();
|
||||
highlightedMessage.BindValueChanged(_ => processMessageHighlighting(), true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes any pending message in <see cref="highlightedMessage"/>.
|
||||
/// </summary>
|
||||
// ScheduleAfterChildren is for ensuring the scroll flow has updated with any new chat lines.
|
||||
private void processMessageHighlighting() => SchedulerAfterChildren.AddOnce(() =>
|
||||
{
|
||||
if (highlightedMessage.Value == null)
|
||||
return;
|
||||
|
||||
var chatLine = chatLines.SingleOrDefault(c => c.Message.Equals(highlightedMessage.Value));
|
||||
if (chatLine == null)
|
||||
return;
|
||||
|
||||
float center = scroll.GetChildPosInContent(chatLine, chatLine.DrawSize / 2) - scroll.DisplayableContent / 2;
|
||||
scroll.ScrollTo(Math.Clamp(center, 0, scroll.ScrollableExtent));
|
||||
chatLine.Highlight();
|
||||
|
||||
highlightedMessage.Value = null;
|
||||
});
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
@ -148,6 +179,8 @@ namespace osu.Game.Overlays.Chat
|
||||
// to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling.
|
||||
if (newMessages.Any(m => m is LocalMessage))
|
||||
scroll.ScrollToEnd();
|
||||
|
||||
processMessageHighlighting();
|
||||
});
|
||||
|
||||
private void pendingMessageResolved(Message existing, Message updated) => Schedule(() =>
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -303,6 +304,26 @@ namespace osu.Game.Overlays
|
||||
channelManager.MarkChannelAsRead(e.NewValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Highlights a certain message in the specified channel.
|
||||
/// </summary>
|
||||
/// <param name="message">The message to highlight.</param>
|
||||
/// <param name="channel">The channel containing the message.</param>
|
||||
public void HighlightMessage(Message message, Channel channel)
|
||||
{
|
||||
Debug.Assert(channel.Id == message.ChannelId);
|
||||
|
||||
if (currentChannel.Value.Id != channel.Id)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
channel = channelManager.JoinChannel(channel);
|
||||
|
||||
channelManager.CurrentChannel.Value = channel;
|
||||
}
|
||||
|
||||
channel.HighlightedMessage.Value = message;
|
||||
}
|
||||
|
||||
private float startDragChatHeight;
|
||||
private bool isDragging;
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Threading;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
@ -67,6 +68,12 @@ namespace osu.Game.Rulesets.Objects
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Any samples which may be used by this hit object that are non-standard.
|
||||
/// This is used only to preload these samples ahead of time.
|
||||
/// </summary>
|
||||
public virtual IList<HitSampleInfo> AuxiliarySamples => ImmutableList<HitSampleInfo>.Empty;
|
||||
|
||||
public SampleControlPoint SampleControlPoint = SampleControlPoint.DEFAULT;
|
||||
public DifficultyControlPoint DifficultyControlPoint = DifficultyControlPoint.DEFAULT;
|
||||
|
||||
|
@ -500,12 +500,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered));
|
||||
|
||||
public bool Equals(LegacyHitSampleInfo? other)
|
||||
=> base.Equals(other) && CustomSampleBank == other.CustomSampleBank && IsLayered == other.IsLayered;
|
||||
=> base.Equals(other) && CustomSampleBank == other.CustomSampleBank;
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
=> obj is LegacyHitSampleInfo other && Equals(other);
|
||||
|
||||
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), CustomSampleBank, IsLayered);
|
||||
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), CustomSampleBank);
|
||||
}
|
||||
|
||||
private class FileHitSampleInfo : LegacyHitSampleInfo, IEquatable<FileHitSampleInfo>
|
||||
|
@ -3,22 +3,22 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
@ -264,10 +264,25 @@ namespace osu.Game.Rulesets.UI
|
||||
var entry = CreateLifetimeEntry(hitObject);
|
||||
lifetimeEntryMap[entry.HitObject] = entry;
|
||||
|
||||
preloadSamples(hitObject);
|
||||
|
||||
HitObjectContainer.Add(entry);
|
||||
OnHitObjectAdded(entry.HitObject);
|
||||
}
|
||||
|
||||
private void preloadSamples(HitObject hitObject)
|
||||
{
|
||||
// prepare sample pools ahead of time so we're not initialising at runtime.
|
||||
foreach (var sample in hitObject.Samples)
|
||||
prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample));
|
||||
|
||||
foreach (var sample in hitObject.AuxiliarySamples)
|
||||
prepareSamplePool(hitObject.SampleControlPoint.ApplyTo(sample));
|
||||
|
||||
foreach (var nestedObject in hitObject.NestedHitObjects)
|
||||
preloadSamples(nestedObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="HitObjectLifetimeEntry"/> for a pooled <see cref="HitObject"/> from this <see cref="Playfield"/>.
|
||||
/// </summary>
|
||||
@ -330,22 +345,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
DrawableHitObject IPooledHitObjectProvider.GetPooledDrawableRepresentation(HitObject hitObject, DrawableHitObject parent)
|
||||
{
|
||||
var lookupType = hitObject.GetType();
|
||||
|
||||
IDrawablePool pool;
|
||||
|
||||
// Tests may add derived hitobject instances for which pools don't exist. Try to find any applicable pool and dynamically assign the type if the pool exists.
|
||||
if (!pools.TryGetValue(lookupType, out pool))
|
||||
{
|
||||
foreach (var (t, p) in pools)
|
||||
{
|
||||
if (!t.IsInstanceOfType(hitObject))
|
||||
continue;
|
||||
|
||||
pools[lookupType] = pool = p;
|
||||
break;
|
||||
}
|
||||
}
|
||||
var pool = prepareDrawableHitObjectPool(hitObject);
|
||||
|
||||
return (DrawableHitObject)pool?.Get(d =>
|
||||
{
|
||||
@ -372,14 +372,39 @@ namespace osu.Game.Rulesets.UI
|
||||
});
|
||||
}
|
||||
|
||||
private IDrawablePool prepareDrawableHitObjectPool(HitObject hitObject)
|
||||
{
|
||||
var lookupType = hitObject.GetType();
|
||||
|
||||
IDrawablePool pool;
|
||||
|
||||
// Tests may add derived hitobject instances for which pools don't exist. Try to find any applicable pool and dynamically assign the type if the pool exists.
|
||||
if (!pools.TryGetValue(lookupType, out pool))
|
||||
{
|
||||
foreach (var (t, p) in pools)
|
||||
{
|
||||
if (!t.IsInstanceOfType(hitObject))
|
||||
continue;
|
||||
|
||||
pools[lookupType] = pool = p;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return pool;
|
||||
}
|
||||
|
||||
private readonly Dictionary<ISampleInfo, DrawablePool<PoolableSkinnableSample>> samplePools = new Dictionary<ISampleInfo, DrawablePool<PoolableSkinnableSample>>();
|
||||
|
||||
public PoolableSkinnableSample GetPooledSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
if (!samplePools.TryGetValue(sampleInfo, out var existingPool))
|
||||
AddInternal(samplePools[sampleInfo] = existingPool = new DrawableSamplePool(sampleInfo, 1));
|
||||
public PoolableSkinnableSample GetPooledSample(ISampleInfo sampleInfo) => prepareSamplePool(sampleInfo).Get();
|
||||
|
||||
return existingPool.Get();
|
||||
private DrawablePool<PoolableSkinnableSample> prepareSamplePool(ISampleInfo sampleInfo)
|
||||
{
|
||||
if (samplePools.TryGetValue(sampleInfo, out var pool)) return pool;
|
||||
|
||||
AddInternal(samplePools[sampleInfo] = pool = new DrawableSamplePool(sampleInfo, 1));
|
||||
|
||||
return pool;
|
||||
}
|
||||
|
||||
private class DrawableSamplePool : DrawablePool<PoolableSkinnableSample>
|
||||
|
@ -13,23 +13,13 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
{
|
||||
public class BarHitErrorMeter : HitErrorMeter
|
||||
{
|
||||
private const int arrow_move_duration = 400;
|
||||
|
||||
private const int judgement_line_width = 6;
|
||||
|
||||
private const int bar_height = 200;
|
||||
|
||||
private const int bar_width = 2;
|
||||
|
||||
private const int spacing = 2;
|
||||
|
||||
private const float chevron_size = 8;
|
||||
private const int judgement_line_width = 14;
|
||||
private const int judgement_line_height = 4;
|
||||
|
||||
private SpriteIcon arrow;
|
||||
private SpriteIcon iconEarly;
|
||||
@ -50,17 +40,94 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new FillFlowContainer
|
||||
const int centre_marker_size = 8;
|
||||
const int bar_height = 200;
|
||||
const int bar_width = 2;
|
||||
const float chevron_size = 8;
|
||||
const float icon_size = 14;
|
||||
|
||||
var hitWindows = HitWindows.GetAllAvailableWindows().ToArray();
|
||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = bar_height,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(spacing, 0),
|
||||
Margin = new MarginPadding(2),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colourBars = new Container
|
||||
{
|
||||
Name = "colour axis",
|
||||
X = chevron_size,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Width = judgement_line_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
iconEarly = new SpriteIcon
|
||||
{
|
||||
Y = -10,
|
||||
Size = new Vector2(icon_size),
|
||||
Icon = FontAwesome.Solid.ShippingFast,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
iconLate = new SpriteIcon
|
||||
{
|
||||
Y = 10,
|
||||
Size = new Vector2(icon_size),
|
||||
Icon = FontAwesome.Solid.Bicycle,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
colourBarsEarly = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = bar_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 0.5f,
|
||||
Scale = new Vector2(1, -1),
|
||||
},
|
||||
colourBarsLate = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Width = bar_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 0.5f,
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Name = "middle marker behind",
|
||||
Colour = GetColourForHitResult(hitWindows.Last().result),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(centre_marker_size),
|
||||
},
|
||||
judgementsContainer = new Container
|
||||
{
|
||||
Name = "judgements",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = judgement_line_width,
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Name = "middle marker in front",
|
||||
Colour = GetColourForHitResult(hitWindows.Last().result).Darken(0.3f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(centre_marker_size),
|
||||
Scale = new Vector2(0.5f),
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "average chevron",
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Width = chevron_size,
|
||||
@ -75,58 +142,10 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
Size = new Vector2(chevron_size),
|
||||
}
|
||||
},
|
||||
colourBars = new Container
|
||||
{
|
||||
Width = bar_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
colourBarsEarly = new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Scale = new Vector2(1, -1),
|
||||
},
|
||||
colourBarsLate = new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
},
|
||||
iconEarly = new SpriteIcon
|
||||
{
|
||||
Y = -10,
|
||||
Size = new Vector2(10),
|
||||
Icon = FontAwesome.Solid.ShippingFast,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
iconLate = new SpriteIcon
|
||||
{
|
||||
Y = 10,
|
||||
Size = new Vector2(10),
|
||||
Icon = FontAwesome.Solid.Bicycle,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
},
|
||||
judgementsContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Width = judgement_line_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
createColourBars();
|
||||
createColourBars(hitWindows);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -149,10 +168,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
iconLate.Rotation = -Rotation;
|
||||
}
|
||||
|
||||
private void createColourBars()
|
||||
private void createColourBars((HitResult result, double length)[] windows)
|
||||
{
|
||||
var windows = HitWindows.GetAllAvailableWindows().ToArray();
|
||||
|
||||
// max to avoid div-by-zero.
|
||||
maxHitWindow = Math.Max(1, windows.First().length);
|
||||
|
||||
@ -166,17 +183,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
colourBarsLate.Add(createColourBar(result, hitWindow, i == 0));
|
||||
}
|
||||
|
||||
// a little nub to mark the centre point.
|
||||
var centre = createColourBar(windows.Last().result, 0.01f);
|
||||
centre.Anchor = centre.Origin = Anchor.CentreLeft;
|
||||
centre.Width = 2.5f;
|
||||
colourBars.Add(centre);
|
||||
|
||||
Drawable createColourBar(HitResult result, float height, bool first = false)
|
||||
Drawable createColourBar(HitResult result, float height, bool requireGradient = false)
|
||||
{
|
||||
var colour = GetColourForHitResult(result);
|
||||
|
||||
if (first)
|
||||
if (requireGradient)
|
||||
{
|
||||
// the first bar needs gradient rendering.
|
||||
const float gradient_start = 0.8f;
|
||||
@ -220,6 +231,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
|
||||
protected override void OnNewJudgement(JudgementResult judgement)
|
||||
{
|
||||
const int arrow_move_duration = 800;
|
||||
|
||||
if (!judgement.IsHit || judgement.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0)
|
||||
return;
|
||||
|
||||
@ -243,46 +256,52 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
judgementsContainer.Add(new JudgementLine
|
||||
{
|
||||
Y = getRelativeJudgementPosition(judgement.TimeOffset),
|
||||
Origin = Anchor.CentreLeft,
|
||||
Colour = GetColourForHitResult(judgement.Type),
|
||||
});
|
||||
|
||||
arrow.MoveToY(
|
||||
getRelativeJudgementPosition(floatingAverage = floatingAverage * 0.9 + judgement.TimeOffset * 0.1)
|
||||
, arrow_move_duration, Easing.Out);
|
||||
, arrow_move_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private float getRelativeJudgementPosition(double value) => Math.Clamp((float)((value / maxHitWindow) + 1) / 2, 0, 1);
|
||||
|
||||
internal class JudgementLine : CompositeDrawable
|
||||
{
|
||||
private const int judgement_fade_duration = 5000;
|
||||
|
||||
public JudgementLine()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Height = 3;
|
||||
Height = judgement_line_height;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.TopCentre;
|
||||
|
||||
InternalChild = new Circle
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
const int judgement_fade_in_duration = 100;
|
||||
const int judgement_fade_out_duration = 5000;
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
Alpha = 0;
|
||||
Width = 0;
|
||||
|
||||
this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
|
||||
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration).Expire();
|
||||
this
|
||||
.FadeTo(0.6f, judgement_fade_in_duration, Easing.OutQuint)
|
||||
.ResizeWidthTo(1, judgement_fade_in_duration, Easing.OutQuint)
|
||||
.Then()
|
||||
.FadeOut(judgement_fade_out_duration)
|
||||
.ResizeWidthTo(0, judgement_fade_out_duration, Easing.InQuint)
|
||||
.Expire();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
private readonly Drawable targetScreen;
|
||||
private Drawable targetScreen;
|
||||
|
||||
private OsuTextFlowContainer headerText;
|
||||
|
||||
@ -42,11 +42,13 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
private bool hasBegunMutating;
|
||||
|
||||
private Container content;
|
||||
|
||||
public SkinEditor(Drawable targetScreen)
|
||||
{
|
||||
this.targetScreen = targetScreen;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
UpdateTargetScreen(targetScreen);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -113,13 +115,9 @@ namespace osu.Game.Skinning.Editor
|
||||
Origin = Anchor.CentreLeft,
|
||||
RequestPlacement = placeComponent
|
||||
},
|
||||
new Container
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinBlueprintContainer(targetScreen),
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -147,6 +145,21 @@ namespace osu.Game.Skinning.Editor
|
||||
}, true);
|
||||
}
|
||||
|
||||
public void UpdateTargetScreen(Drawable targetScreen)
|
||||
{
|
||||
this.targetScreen = targetScreen;
|
||||
|
||||
Scheduler.AddOnce(loadBlueprintContainer);
|
||||
|
||||
void loadBlueprintContainer()
|
||||
{
|
||||
content.Children = new Drawable[]
|
||||
{
|
||||
new SkinBlueprintContainer(targetScreen),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private void skinChanged()
|
||||
{
|
||||
headerText.Clear();
|
||||
@ -171,7 +184,12 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
private void placeComponent(Type type)
|
||||
{
|
||||
var targetContainer = getTarget(SkinnableTarget.MainHUDComponents);
|
||||
var target = availableTargets.FirstOrDefault()?.Target;
|
||||
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
var targetContainer = getTarget(target.Value);
|
||||
|
||||
if (targetContainer == null)
|
||||
return;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -8,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
@ -114,15 +116,39 @@ namespace osu.Game.Skinning.Editor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exit any existing skin editor due to the game state changing.
|
||||
/// Set a new target screen which will be used to find skinnable components.
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
public void SetTarget(Screen screen)
|
||||
{
|
||||
skinEditor?.Save();
|
||||
skinEditor?.Hide();
|
||||
skinEditor?.Expire();
|
||||
if (skinEditor == null) return;
|
||||
|
||||
skinEditor = null;
|
||||
skinEditor.Save();
|
||||
|
||||
// AddOnce with parameter will ensure the newest target is loaded if there is any overlap.
|
||||
Scheduler.AddOnce(setTarget, screen);
|
||||
}
|
||||
|
||||
private void setTarget(Screen target)
|
||||
{
|
||||
Debug.Assert(skinEditor != null);
|
||||
|
||||
if (!target.IsCurrentScreen())
|
||||
return;
|
||||
|
||||
if (!target.IsLoaded)
|
||||
{
|
||||
Scheduler.AddOnce(setTarget, target);
|
||||
return;
|
||||
}
|
||||
|
||||
if (skinEditor.State.Value == Visibility.Visible)
|
||||
skinEditor.UpdateTargetScreen(target);
|
||||
else
|
||||
{
|
||||
skinEditor.Hide();
|
||||
skinEditor.Expire();
|
||||
skinEditor = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -73,31 +72,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
protected override Vector2 DrawScale
|
||||
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale;
|
||||
|
||||
public override Anchor Origin
|
||||
{
|
||||
get
|
||||
{
|
||||
var origin = base.Origin;
|
||||
|
||||
if (FlipH)
|
||||
{
|
||||
if (origin.HasFlagFast(Anchor.x0))
|
||||
origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
|
||||
else if (origin.HasFlagFast(Anchor.x2))
|
||||
origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
|
||||
}
|
||||
|
||||
if (FlipV)
|
||||
{
|
||||
if (origin.HasFlagFast(Anchor.y0))
|
||||
origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
|
||||
else if (origin.HasFlagFast(Anchor.y2))
|
||||
origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
|
||||
}
|
||||
|
||||
return origin;
|
||||
}
|
||||
}
|
||||
public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV);
|
||||
|
||||
public override bool IsPresent
|
||||
=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -73,31 +72,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
protected override Vector2 DrawScale
|
||||
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale;
|
||||
|
||||
public override Anchor Origin
|
||||
{
|
||||
get
|
||||
{
|
||||
var origin = base.Origin;
|
||||
|
||||
if (FlipH)
|
||||
{
|
||||
if (origin.HasFlagFast(Anchor.x0))
|
||||
origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
|
||||
else if (origin.HasFlagFast(Anchor.x2))
|
||||
origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
|
||||
}
|
||||
|
||||
if (FlipV)
|
||||
{
|
||||
if (origin.HasFlagFast(Anchor.y0))
|
||||
origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
|
||||
else if (origin.HasFlagFast(Anchor.y2))
|
||||
origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
|
||||
}
|
||||
|
||||
return origin;
|
||||
}
|
||||
}
|
||||
public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV);
|
||||
|
||||
public override bool IsPresent
|
||||
=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
|
||||
|
@ -104,7 +104,13 @@ namespace osu.Game.Storyboards
|
||||
drawable = new Sprite { Texture = textureStore.Get(storyboardPath) };
|
||||
// if the texture isn't available locally in the beatmap, some storyboards choose to source from the underlying skin lookup hierarchy.
|
||||
else if (UseSkinSprites)
|
||||
drawable = new SkinnableSprite(path);
|
||||
{
|
||||
drawable = new SkinnableSprite(path)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
};
|
||||
}
|
||||
|
||||
return drawable;
|
||||
}
|
||||
|
43
osu.Game/Storyboards/StoryboardExtensions.cs
Normal file
43
osu.Game/Storyboards/StoryboardExtensions.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Storyboards
|
||||
{
|
||||
public static class StoryboardExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Given an origin and a set of properties, adjust the origin to display the sprite/animation correctly.
|
||||
/// </summary>
|
||||
/// <param name="origin">The current origin.</param>
|
||||
/// <param name="vectorScale">The vector scale.</param>
|
||||
/// <param name="flipH">Whether the element is flipped horizontally.</param>
|
||||
/// <param name="flipV">Whether the element is flipped vertically.</param>
|
||||
/// <returns>The adjusted origin.</returns>
|
||||
public static Anchor AdjustOrigin(Anchor origin, Vector2 vectorScale, bool flipH, bool flipV)
|
||||
{
|
||||
// Either flip horizontally or negative X scale, but not both.
|
||||
if (flipH ^ (vectorScale.X < 0))
|
||||
{
|
||||
if (origin.HasFlagFast(Anchor.x0))
|
||||
origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
|
||||
else if (origin.HasFlagFast(Anchor.x2))
|
||||
origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
|
||||
}
|
||||
|
||||
// Either flip vertically or negative Y scale, but not both.
|
||||
if (flipV ^ (vectorScale.Y < 0))
|
||||
{
|
||||
if (origin.HasFlagFast(Anchor.y0))
|
||||
origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
|
||||
else if (origin.HasFlagFast(Anchor.y2))
|
||||
origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
|
||||
}
|
||||
|
||||
return origin;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user