mirror of https://github.com/ppy/osu
Make first object not applying custom state
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parent
f326264a85
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8ac64b5c16
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@ -2,8 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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@ -11,7 +14,7 @@
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModGrow : Mod, IApplicableToDrawableHitObjects
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internal class OsuModGrow : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
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{
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public override string Name => "Grow";
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@ -25,9 +28,16 @@ internal class OsuModGrow : Mod, IApplicableToDrawableHitObjects
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public override double ScoreMultiplier => 1;
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protected Bindable<bool> IncreaseFirstObjectGrowVisibility = new Bindable<bool>();
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public void ReadFromConfig(OsuConfigManager config)
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{
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IncreaseFirstObjectGrowVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectGrowVisibility);
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}
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var drawable in drawables)
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foreach (var drawable in drawables.Skip(IncreaseFirstObjectGrowVisibility.Value ? 1 : 0))
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{
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switch (drawable)
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{
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