mirror of https://github.com/ppy/osu
Add tests of banana shower placement blueprint
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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@ -24,5 +30,58 @@ protected override void AddHitObject(DrawableHitObject hitObject)
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base.AddHitObject(hitObject);
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}
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[Test]
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public void TestBasicPlacement()
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{
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const double start_time = 100;
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const double end_time = 500;
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AddMoveStep(start_time, 0);
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AddClickStep(MouseButton.Left);
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AddMoveStep(end_time, 0);
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AddClickStep(MouseButton.Right);
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AddAssert("banana shower is placed", () => LastObject is DrawableBananaShower);
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AddAssert("start time is correct", () => Precision.AlmostEquals(LastObject.HitObject.StartTime, start_time));
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AddAssert("end time is correct", () => Precision.AlmostEquals(LastObject.HitObject.GetEndTime(), end_time));
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}
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[Test]
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public void TestReversePlacement()
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{
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const double start_time = 100;
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const double end_time = 500;
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AddMoveStep(end_time, 0);
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AddClickStep(MouseButton.Left);
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AddMoveStep(start_time, 0);
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AddClickStep(MouseButton.Right);
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AddAssert("start time is correct", () => Precision.AlmostEquals(LastObject.HitObject.StartTime, start_time));
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AddAssert("end time is correct", () => Precision.AlmostEquals(LastObject.HitObject.GetEndTime(), end_time));
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}
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[Test]
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public void TestFinishWithZeroDuration()
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{
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AddMoveStep(100, 0);
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AddClickStep(MouseButton.Left);
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AddClickStep(MouseButton.Right);
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AddAssert("banana shower is not placed", () => LastObject == null);
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AddAssert("state is waiting", () => CurrentBlueprint?.PlacementActive == PlacementBlueprint.PlacementState.Waiting);
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}
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[Test]
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public void TestOpacity()
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{
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AddMoveStep(100, 0);
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AddClickStep(MouseButton.Left);
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AddAssert("outline is semitransparent", () => timeSpanOutline.Alpha < 1);
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AddMoveStep(200, 0);
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AddAssert("outline is opaque", () => Precision.AlmostEquals(timeSpanOutline.Alpha, 1));
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AddMoveStep(100, 0);
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AddAssert("outline is semitransparent", () => timeSpanOutline.Alpha < 1);
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}
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private TimeSpanOutline timeSpanOutline => Content.ChildrenOfType<TimeSpanOutline>().Single();
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}
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}
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