diff --git a/osu.Game.Modes.Taiko/Objects/Swell.cs b/osu.Game.Modes.Taiko/Objects/Swell.cs index db31add4d7..0b654f6ff4 100644 --- a/osu.Game.Modes.Taiko/Objects/Swell.cs +++ b/osu.Game.Modes.Taiko/Objects/Swell.cs @@ -15,7 +15,7 @@ namespace osu.Game.Modes.Taiko.Objects public double Duration => EndTime - StartTime; /// - /// The multiplier for cases in which the number of required hits by a Swell is not + /// The multiplier for cases in which the number of required hits by a swell is not /// dependent on solely the overall difficulty and the duration of the swell. /// public double HitMultiplier { get; set; } = 1; diff --git a/osu.Game.Modes.Taiko/UI/HitExplosion.cs b/osu.Game.Modes.Taiko/UI/HitExplosion.cs index e3fd89e2b5..eb43c1a5d0 100644 --- a/osu.Game.Modes.Taiko/UI/HitExplosion.cs +++ b/osu.Game.Modes.Taiko/UI/HitExplosion.cs @@ -19,9 +19,9 @@ namespace osu.Game.Modes.Taiko.UI internal class HitExplosion : CircularContainer { /// - /// The size of a hit explosion if a hit object has been hit with the second key. + /// The size multiplier of a hit explosion if a hit object has been hit with the second key. /// - private const float secondhit_scale = 1.5f; + private const float secondhit_size_multiplier = 1.5f; /// /// The judgement this hit explosion visualises. @@ -85,7 +85,7 @@ namespace osu.Game.Modes.Taiko.UI /// public void VisualiseSecondHit() { - ResizeTo(Size * secondhit_scale, 50); + ResizeTo(Size * secondhit_size_multiplier, 50); } } }