diff --git a/osu.Game.Modes.Taiko/Objects/Swell.cs b/osu.Game.Modes.Taiko/Objects/Swell.cs
index db31add4d7..0b654f6ff4 100644
--- a/osu.Game.Modes.Taiko/Objects/Swell.cs
+++ b/osu.Game.Modes.Taiko/Objects/Swell.cs
@@ -15,7 +15,7 @@ namespace osu.Game.Modes.Taiko.Objects
public double Duration => EndTime - StartTime;
///
- /// The multiplier for cases in which the number of required hits by a Swell is not
+ /// The multiplier for cases in which the number of required hits by a swell is not
/// dependent on solely the overall difficulty and the duration of the swell.
///
public double HitMultiplier { get; set; } = 1;
diff --git a/osu.Game.Modes.Taiko/UI/HitExplosion.cs b/osu.Game.Modes.Taiko/UI/HitExplosion.cs
index e3fd89e2b5..eb43c1a5d0 100644
--- a/osu.Game.Modes.Taiko/UI/HitExplosion.cs
+++ b/osu.Game.Modes.Taiko/UI/HitExplosion.cs
@@ -19,9 +19,9 @@ namespace osu.Game.Modes.Taiko.UI
internal class HitExplosion : CircularContainer
{
///
- /// The size of a hit explosion if a hit object has been hit with the second key.
+ /// The size multiplier of a hit explosion if a hit object has been hit with the second key.
///
- private const float secondhit_scale = 1.5f;
+ private const float secondhit_size_multiplier = 1.5f;
///
/// The judgement this hit explosion visualises.
@@ -85,7 +85,7 @@ namespace osu.Game.Modes.Taiko.UI
///
public void VisualiseSecondHit()
{
- ResizeTo(Size * secondhit_scale, 50);
+ ResizeTo(Size * secondhit_size_multiplier, 50);
}
}
}