Make variant keybindings work

This commit is contained in:
smoogipoo 2018-01-15 19:29:51 +09:00
parent 561786c5ef
commit 8a7892b66a
5 changed files with 42 additions and 21 deletions

View File

@ -124,9 +124,9 @@ public override IEnumerable<int> AvailableVariants
get
{
for (int i = 1; i <= 9; i++)
yield return (int)ManiaVariantType.Solo + i;
yield return (int)ManiaKeyBindingVariantType.Solo + i;
for (int i = 2; i <= 18; i++)
yield return (int)ManiaVariantType.Coop + i;
yield return (int)ManiaKeyBindingVariantType.Coop + i;
// Todo: Versus mode
}
}
@ -135,7 +135,7 @@ public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
switch (getVariantType(variant))
{
case ManiaVariantType.Solo:
case ManiaKeyBindingVariantType.Solo:
return new VariantMappingGenerator
{
LeftKeys = new[]
@ -156,8 +156,8 @@ public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant);
case ManiaVariantType.Coop:
case ManiaVariantType.Versus:
case ManiaKeyBindingVariantType.Coop:
case ManiaKeyBindingVariantType.Versus:
getMultiVariantKeyCounts(variant, out int p1K, out int p2K);
var player1Bindings = new VariantMappingGenerator
@ -199,7 +199,7 @@ public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
},
SpecialKey = InputKey.BackSlash,
SpecialAction = ManiaAction.Special2,
NormalActionStart = ManiaAction.Key10
NormalActionStart = ManiaAction.Key1 + p1K
}.GenerateKeyBindingsFor(p2K);
return player1Bindings.Concat(player2Bindings);
@ -213,14 +213,14 @@ public override string GetVariantName(int variant)
switch (getVariantType(variant))
{
default:
case ManiaVariantType.Solo:
case ManiaKeyBindingVariantType.Solo:
return $"{variant}K";
case ManiaVariantType.Coop:
case ManiaKeyBindingVariantType.Coop:
{
getMultiVariantKeyCounts(variant, out int p1K, out int p2K);
return $"{p1K}K + {p2K}K";
}
case ManiaVariantType.Versus:
case ManiaKeyBindingVariantType.Versus:
{
getMultiVariantKeyCounts(variant, out int p1K, out int p2K);
return $"{p1K}K Vs. {p2K}K";
@ -229,7 +229,7 @@ public override string GetVariantName(int variant)
}
/// <summary>
/// Finds the number of keys for each player in <see cref="ManiaVariantType.Coop"/> or <see cref="ManiaVariantType.Versus"/>.
/// Finds the number of keys for each player in <see cref="ManiaKeyBindingVariantType.Coop"/> or <see cref="ManiaKeyBindingVariantType.Versus"/>.
/// </summary>
/// <param name="variant">The variant.</param>
/// <param name="player1Keys">The number of keys for player 1.</param>
@ -241,16 +241,16 @@ private void getMultiVariantKeyCounts(int variant, out int player1Keys, out int
switch (getVariantType(variant))
{
case ManiaVariantType.Coop:
case ManiaKeyBindingVariantType.Coop:
{
int totalKeys = variant - (int)ManiaVariantType.Coop;
int totalKeys = variant - (int)ManiaKeyBindingVariantType.Coop;
player1Keys = (int)Math.Ceiling(totalKeys / 2f);
player2Keys = (int)Math.Floor(totalKeys / 2f);
break;
}
case ManiaVariantType.Versus:
case ManiaKeyBindingVariantType.Versus:
{
int totalKeys = variant - (int)ManiaVariantType.Versus;
int totalKeys = variant - (int)ManiaKeyBindingVariantType.Versus;
player1Keys = totalKeys;
player2Keys = totalKeys;
break;
@ -259,13 +259,13 @@ private void getMultiVariantKeyCounts(int variant, out int player1Keys, out int
}
/// <summary>
/// Finds the <see cref="ManiaVariantType"/> that corresponds to a variant value.
/// Finds the <see cref="ManiaKeyBindingVariantType"/> that corresponds to a variant value.
/// </summary>
/// <param name="variant">The variant value.</param>
/// <returns>The <see cref="ManiaVariantType"/> that corresponds to <paramref name="variant"/>.</returns>
private ManiaVariantType getVariantType(int variant)
/// <returns>The <see cref="ManiaKeyBindingVariantType"/> that corresponds to <paramref name="variant"/>.</returns>
private ManiaKeyBindingVariantType getVariantType(int variant)
{
return (ManiaVariantType)Enum.GetValues(typeof(ManiaVariantType)).Cast<int>().OrderByDescending(i => i).First(v => variant > v);
return (ManiaKeyBindingVariantType)Enum.GetValues(typeof(ManiaKeyBindingVariantType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
}
}
@ -320,7 +320,7 @@ public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns)
}
}
public enum ManiaVariantType
public enum ManiaKeyBindingVariantType
{
/// <summary>
/// Solo play keybinding variant (single stage).

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.Mods
{
public interface IKeyBindingMod
{
/// <summary>
/// The keybinding variant which this <see cref="IKeyBindingMod"/> requires.
/// </summary>
ManiaKeyBindingVariantType Variant { get; }
}
}

View File

@ -12,7 +12,7 @@
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKeyCoop : Mod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
public class ManiaModKeyCoop : Mod, IKeyBindingMod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
{
public override string Name => "KeyCoop";
public override string ShortenedName => "2P";
@ -44,5 +44,7 @@ public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetCont
mrc.Beatmap.Stages = newDefinitions;
}
public ManiaKeyBindingVariantType Variant => ManiaKeyBindingVariantType.Coop;
}
}

View File

@ -11,6 +11,7 @@
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
@ -76,7 +77,11 @@ private void load()
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Beatmap.TotalColumns);
public override PassThroughInputManager CreateInputManager()
{
var variantType = Mods.OfType<IKeyBindingMod>().FirstOrDefault()?.Variant ?? ManiaKeyBindingVariantType.Solo;
return new ManiaInputManager(Ruleset.RulesetInfo, (int)variantType + Beatmap.TotalColumns);
}
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(IsForCurrentRuleset, WorkingBeatmap.Beatmap);

View File

@ -64,6 +64,7 @@
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
<Compile Include="Judgements\ManiaJudgement.cs" />
<Compile Include="ManiaDifficultyCalculator.cs" />
<Compile Include="Mods\IKeyBindingMod.cs" />
<Compile Include="Mods\ManiaKeyMod.cs" />
<Compile Include="Mods\ManiaModAutoplay.cs" />
<Compile Include="Mods\ManiaModDaycore.cs" />